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Mystic Theurge PrC - They've got to be kidding!
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<blockquote data-quote="Najo" data-source="post: 829857" data-attributes="member: 9959"><p><strong>Bottom Line</strong></p><p></p><p>The bottom line is that this prestige is not designed the same way as any previous prestige class as it is solely intended to "fix" the multiclassing rules between multiple spell casters (namely divine and arcane)</p><p></p><p>It doesn't even fake doing this job very well and does not solve the problem at all. The multiclassing rules need adjustment, not a prestige class that gives you the spells of two entire classes three levels behind the rest of the party.</p><p></p><p>Heck, managing this classes spells per day wouldn’t even be fun, let alone it filling the roles of two classes in the party. </p><p></p><p>One other thing that hasn't been mentioned yet, what if the other casters in your party mutliclass into non-caster levels, say three times. Is this class still balanced? If I was a level 17 wizard, level 3 fighter or a Level 7 wizard, 3 cleric, 10 MT, which class is balanced? If I am a wizard 10, fighter 10 or I am a paladin or ranger 20 I have the same caster level. So that would mean any combination of wizard to fighter levels are balanced. Substitute wizard with whatever caster you want. The mystic theurge is on its own a broken class without munchkinism.</p><p></p><p>It has no real "role" or flavor.</p><p></p><p>It doesn't fix the problem, multi class rules.</p><p></p><p>It gives to much for what it "gives up"</p><p></p><p>and it is causing WAY to many fights and arguments. Imagine when this thing hits the table and someone in a group want to play one.</p><p></p><p>One more thing, the play testing that I have seen described is the same sort of tests game designers use to see if a mechanic runs right. A good game is put through all of the stress tests, these power players are just pushing the boundaries of the rules even though most of us don't play like that. They are important to seeing what the rules can do, as good game rules make a game enjoyable so you can trust the playability and have fun with your friends instead of being caught off guard by something that might cause an argument or lead to the game loosing some of its fun. </p><p></p><p>That is what is at stake right now. That is what everyone is fighting over.</p></blockquote><p></p>
[QUOTE="Najo, post: 829857, member: 9959"] [b]Bottom Line[/b] The bottom line is that this prestige is not designed the same way as any previous prestige class as it is solely intended to "fix" the multiclassing rules between multiple spell casters (namely divine and arcane) It doesn't even fake doing this job very well and does not solve the problem at all. The multiclassing rules need adjustment, not a prestige class that gives you the spells of two entire classes three levels behind the rest of the party. Heck, managing this classes spells per day wouldn’t even be fun, let alone it filling the roles of two classes in the party. One other thing that hasn't been mentioned yet, what if the other casters in your party mutliclass into non-caster levels, say three times. Is this class still balanced? If I was a level 17 wizard, level 3 fighter or a Level 7 wizard, 3 cleric, 10 MT, which class is balanced? If I am a wizard 10, fighter 10 or I am a paladin or ranger 20 I have the same caster level. So that would mean any combination of wizard to fighter levels are balanced. Substitute wizard with whatever caster you want. The mystic theurge is on its own a broken class without munchkinism. It has no real "role" or flavor. It doesn't fix the problem, multi class rules. It gives to much for what it "gives up" and it is causing WAY to many fights and arguments. Imagine when this thing hits the table and someone in a group want to play one. One more thing, the play testing that I have seen described is the same sort of tests game designers use to see if a mechanic runs right. A good game is put through all of the stress tests, these power players are just pushing the boundaries of the rules even though most of us don't play like that. They are important to seeing what the rules can do, as good game rules make a game enjoyable so you can trust the playability and have fun with your friends instead of being caught off guard by something that might cause an argument or lead to the game loosing some of its fun. That is what is at stake right now. That is what everyone is fighting over. [/QUOTE]
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