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Mystic Theurge PrC - They've got to be kidding!
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<blockquote data-quote="Saeviomagy" data-source="post: 834180" data-attributes="member: 5890"><p>I wouldn't bother reading most of the thread. Srutinan seems to have taken great pains to leave most of the actual information out of the thread, instead filling it with his own opinions.</p><p></p><p>A slightly more informative place to go is (believe it or not) the min-max board.</p><p></p><p>An entire board devoted to breaking classses. The only builds which involve the MT are:</p><p></p><p>a) Ones which break the rules</p><p></p><p>b) Ones which claim that you can use another classes "+1 spellcaster level" to advance both the divine AND arcane spellcasting of the MT.</p><p></p><p>c) Ones which use the ur priest. Ur priest builds rely on the fact that an ur priest gets 9th level spells in 10 levels of a PrC.</p><p></p><p>d) Ones which use the True Necromancer. True Necromancer builds rely on the fact that TN lets cleric and wizard spellcaster level stack for certain spells, and thus end up with a spellcaster level of 30 or so for a 20th level character, but only for necromantic spells.</p><p></p><p>I don't think that any of these builds are actually a real problem with the MT class. A isn't worth discussing. For B, I don't think that "+1 spellcasting level" applies to another classes "+1 spellcasting level" - ie it can only be applied to fully specified spellcasting progressions, with spells per day and spells known. C I think is more a problem with the UR priest (you can already get 9th level spells at level 15 with it) than the MT. D is a genuine problem, but I think it arises from the fact that the TN itself was already an attempt to make a multiclass caster viable. I don't think that the abilities it grants will survive transition to 3.5 unchanged.</p><p></p><p>Given some of the travesties that appear on the minmax boards, I really don't think we have anything to worry about from the MT itself. Just problems with the way it combines with certain existing PrC's.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 834180, member: 5890"] I wouldn't bother reading most of the thread. Srutinan seems to have taken great pains to leave most of the actual information out of the thread, instead filling it with his own opinions. A slightly more informative place to go is (believe it or not) the min-max board. An entire board devoted to breaking classses. The only builds which involve the MT are: a) Ones which break the rules b) Ones which claim that you can use another classes "+1 spellcaster level" to advance both the divine AND arcane spellcasting of the MT. c) Ones which use the ur priest. Ur priest builds rely on the fact that an ur priest gets 9th level spells in 10 levels of a PrC. d) Ones which use the True Necromancer. True Necromancer builds rely on the fact that TN lets cleric and wizard spellcaster level stack for certain spells, and thus end up with a spellcaster level of 30 or so for a 20th level character, but only for necromantic spells. I don't think that any of these builds are actually a real problem with the MT class. A isn't worth discussing. For B, I don't think that "+1 spellcasting level" applies to another classes "+1 spellcasting level" - ie it can only be applied to fully specified spellcasting progressions, with spells per day and spells known. C I think is more a problem with the UR priest (you can already get 9th level spells at level 15 with it) than the MT. D is a genuine problem, but I think it arises from the fact that the TN itself was already an attempt to make a multiclass caster viable. I don't think that the abilities it grants will survive transition to 3.5 unchanged. Given some of the travesties that appear on the minmax boards, I really don't think we have anything to worry about from the MT itself. Just problems with the way it combines with certain existing PrC's. [/QUOTE]
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