Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mystic Theurge PrC - They've got to be kidding!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Strutinan" data-source="post: 836701" data-attributes="member: 9267"><p>Now that I've gotten one deadline out of the way, I have a bit more time to hang out on this board.</p><p></p><p>I noticed alot of people making some "knee jerk" reactions to my playtest. Let me clarify a few things:</p><p></p><p>"3.5 Haste"</p><p>The playtest occured before we all found out that 3.5 Haste wasn't adding "a move or attack action" like it was originally described as doing. Still no two spells/round, but the extra attack allows for a spell/move/attack. For a buff-style character, that extra attack is the reason to take the spell (or item in this case)!</p><p></p><p>"Reactive Counterspell"</p><p>After playing around with it, I would happilly just remake the character with a Ring of Counterspells. All you have to worry about is Dispel Magic, and this item allows you to spend the two feats it took to get Reactive Counterspell on other things.</p><p></p><p>"Buffed to Fighter/Tenser's Transformation"</p><p>Our playtest did not use TT, as we could not find any hard info on how it was changing. Instead I buffed my Str/Dex/Con/Cha with arcane buffing spells. Most of the remainder of the arcane spells the character had where either no-somatic spells, or Stilled. I also had a wide selection of situation-specific buffing spells for different types of combat (Fly, Shield, Protection from Arrows, Stoneskin, etc.).</p><p></p><p>"Dispel Magic"</p><p>Area effect Dispels get rid of one personal and one item spell per casting, which leaves several more still running (often with emergency back-ups). Targetted Dispels can gt rid of all my buff spells, but only if the Dispel isn't Coutnerspelled <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Even if I am targetted twice, there remains a chance for each spell to stay in effect. Also, given the RARE situation in which I am successfully Dispelled of all my buffs (which did happen a time or two), a simple Divine Power restores me to about 90% fighting trim until the end of the fight.</p><p></p><p>"Wands/Scrolls of Dispel Magic"</p><p>Oh come ON! Honestly, what character/NPC in his right mind would USE one of these things? The caster level is so gods-awful low that you might as well THROW the thing at the person! Add to this, would YOU as a player prepare a higher-caster level wand/scroll of a spell you will typically cast only on special circumstances? If so, then you might as well make high-CL wands of Tenser's Floating Disk too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>"Dimension Door/Blade Barrier"</p><p>This was given as an example of wha the Finger-O-Doom character did. Also, it was Improved Invisibility/Door/Barrier+Hold Person, each on subsequent rounds. Lets not forget the old standbys of Improved Invisibility/Flight/Hold Person/Acidic Cloud and Spectral Hand/Bestow Curse or Inflict Wounds either!</p><p></p><p>"Does he have the feats of a 15th-level fighter?"</p><p>Nope, and I don't need them either. I got the Str of a 15th-level fighter (Empowered Empowered Bull's Strength), the BAB of a 15-th level Fighter (Divine Might), the weapon of a 15th-level fighter (GMW on a +1 Flaming Greatsword), the armor of a 15th-level fighter (Magic Vestment on a suit of Mithril Full Plate +1), the HP of a 15th-level fighter (Empowered Empowered Endurance),ect. I also got a few tricks a fighter CAN'T get: True Strike/Power Attack/Divine Might, Blur, Stoneskin, Fly, ect. BTW, who needs Ride when you can FLY!</p><p></p><p>"Has he ever TRIED to play a 15th-level cleric?"</p><p>Yes, and it was pretty sick too. just not as sick as this. Point of fact, we had a 15th-level buff-style cleric in the same group (you should already know this from reading the WotC thread). He could buff up just as much as I could. Unfortunately for him, his spells (and hp) would become mostly depleted after two or three fights. By the same time I was down to only about 30-40% of mine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Mainly, it was from being able to mix the effects of high-slot arcane and divine spells.</p><p></p><p>"Anti-magic Field screws him up"</p><p>Any character is screwed over by an anti-magic field, if he CAN'T JUST WALK OUT! A fighter trapped in one with a troll = dead (but tasty) fighter. Any spellcaster = smelly guy just waiting to be gakced. But don't forget, the AMF only SUPRESSES the buff spells/magic items. Once I WALK 10 FEET AWAY they all turn back on without even any loss in duration.</p><p></p><p>I think that about covers everything, but honestly I'm just tired of typing. Lol</p></blockquote><p></p>
[QUOTE="Strutinan, post: 836701, member: 9267"] Now that I've gotten one deadline out of the way, I have a bit more time to hang out on this board. I noticed alot of people making some "knee jerk" reactions to my playtest. Let me clarify a few things: "3.5 Haste" The playtest occured before we all found out that 3.5 Haste wasn't adding "a move or attack action" like it was originally described as doing. Still no two spells/round, but the extra attack allows for a spell/move/attack. For a buff-style character, that extra attack is the reason to take the spell (or item in this case)! "Reactive Counterspell" After playing around with it, I would happilly just remake the character with a Ring of Counterspells. All you have to worry about is Dispel Magic, and this item allows you to spend the two feats it took to get Reactive Counterspell on other things. "Buffed to Fighter/Tenser's Transformation" Our playtest did not use TT, as we could not find any hard info on how it was changing. Instead I buffed my Str/Dex/Con/Cha with arcane buffing spells. Most of the remainder of the arcane spells the character had where either no-somatic spells, or Stilled. I also had a wide selection of situation-specific buffing spells for different types of combat (Fly, Shield, Protection from Arrows, Stoneskin, etc.). "Dispel Magic" Area effect Dispels get rid of one personal and one item spell per casting, which leaves several more still running (often with emergency back-ups). Targetted Dispels can gt rid of all my buff spells, but only if the Dispel isn't Coutnerspelled :D Even if I am targetted twice, there remains a chance for each spell to stay in effect. Also, given the RARE situation in which I am successfully Dispelled of all my buffs (which did happen a time or two), a simple Divine Power restores me to about 90% fighting trim until the end of the fight. "Wands/Scrolls of Dispel Magic" Oh come ON! Honestly, what character/NPC in his right mind would USE one of these things? The caster level is so gods-awful low that you might as well THROW the thing at the person! Add to this, would YOU as a player prepare a higher-caster level wand/scroll of a spell you will typically cast only on special circumstances? If so, then you might as well make high-CL wands of Tenser's Floating Disk too :rolleyes: "Dimension Door/Blade Barrier" This was given as an example of wha the Finger-O-Doom character did. Also, it was Improved Invisibility/Door/Barrier+Hold Person, each on subsequent rounds. Lets not forget the old standbys of Improved Invisibility/Flight/Hold Person/Acidic Cloud and Spectral Hand/Bestow Curse or Inflict Wounds either! "Does he have the feats of a 15th-level fighter?" Nope, and I don't need them either. I got the Str of a 15th-level fighter (Empowered Empowered Bull's Strength), the BAB of a 15-th level Fighter (Divine Might), the weapon of a 15th-level fighter (GMW on a +1 Flaming Greatsword), the armor of a 15th-level fighter (Magic Vestment on a suit of Mithril Full Plate +1), the HP of a 15th-level fighter (Empowered Empowered Endurance),ect. I also got a few tricks a fighter CAN'T get: True Strike/Power Attack/Divine Might, Blur, Stoneskin, Fly, ect. BTW, who needs Ride when you can FLY! "Has he ever TRIED to play a 15th-level cleric?" Yes, and it was pretty sick too. just not as sick as this. Point of fact, we had a 15th-level buff-style cleric in the same group (you should already know this from reading the WotC thread). He could buff up just as much as I could. Unfortunately for him, his spells (and hp) would become mostly depleted after two or three fights. By the same time I was down to only about 30-40% of mine :D Mainly, it was from being able to mix the effects of high-slot arcane and divine spells. "Anti-magic Field screws him up" Any character is screwed over by an anti-magic field, if he CAN'T JUST WALK OUT! A fighter trapped in one with a troll = dead (but tasty) fighter. Any spellcaster = smelly guy just waiting to be gakced. But don't forget, the AMF only SUPRESSES the buff spells/magic items. Once I WALK 10 FEET AWAY they all turn back on without even any loss in duration. I think that about covers everything, but honestly I'm just tired of typing. Lol [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mystic Theurge PrC - They've got to be kidding!
Top