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Mystic Theurge too good or not?
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<blockquote data-quote="scholz" data-source="post: 1042744" data-attributes="member: 10028"><p>I actually play a MT in a mid level game (just turned 7th) game, so I've never actually played as an MT yet. As I am the only real spell-caster (we have a couple people with the odd level here and there) I can't really compare myself to the other players in terms of power. Here is my impression of getting to be an MT. It is pretty agonizing. I've never played in an 20th level game, so I can't comment on that. But in the low level ranges that I typically play in, it is very annoying to have spells that last only 2 or three rounds, or 2, or 20 minutes. Spells with level based damage or duration seem hardly worth it. So I focus on other spells. I get a lot of them. But because the durations are so short, I rarely get to have many up at a time. If I cast five buff spells on myself and others before an encounter, I rarely expect them to last through the encounter. Now when I get to 20th level that might change. But for now, I can attest to not feeling very powerful. The one saving grace is that I can use pretty much any wand. That is what I rely on for most of my actions. So the vast spell list often gets used for the more esoteric spells. </p><p>I think it might be really different if our party had either a straight wizard or cleric. I am not sure if that would be liberating or humbling. </p><p>So, in conclusion. I do not think it is broken at low levels.</p></blockquote><p></p>
[QUOTE="scholz, post: 1042744, member: 10028"] I actually play a MT in a mid level game (just turned 7th) game, so I've never actually played as an MT yet. As I am the only real spell-caster (we have a couple people with the odd level here and there) I can't really compare myself to the other players in terms of power. Here is my impression of getting to be an MT. It is pretty agonizing. I've never played in an 20th level game, so I can't comment on that. But in the low level ranges that I typically play in, it is very annoying to have spells that last only 2 or three rounds, or 2, or 20 minutes. Spells with level based damage or duration seem hardly worth it. So I focus on other spells. I get a lot of them. But because the durations are so short, I rarely get to have many up at a time. If I cast five buff spells on myself and others before an encounter, I rarely expect them to last through the encounter. Now when I get to 20th level that might change. But for now, I can attest to not feeling very powerful. The one saving grace is that I can use pretty much any wand. That is what I rely on for most of my actions. So the vast spell list often gets used for the more esoteric spells. I think it might be really different if our party had either a straight wizard or cleric. I am not sure if that would be liberating or humbling. So, in conclusion. I do not think it is broken at low levels. [/QUOTE]
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Mystic Theurge too good or not?
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