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General Tabletop Discussion
*Pathfinder & Starfinder
Mystic Theurge too good or not?
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<blockquote data-quote="Pangias" data-source="post: 1045875" data-attributes="member: 1354"><p><strong>i totally agree with reapersaurus</strong></p><p></p><p>Magic system is a huge flaw in D&D. I never saw a noncaster match with a cleric and a Mage beyond 9lvl. The only way to make theim match is bringing conditions where you cancel magic.</p><p></p><p>Each discussions i saw about this topic comes down to this. If you want to give fun to a highlevel non caster you have to deal with the casters and say, ok today i will set the conditions to give fun to the others players, but don't worry it s just to let them shine.</p><p></p><p>To do this, you have 2 viable options, cancel magic (Anti magic Zone, Wild Magic,....)or to harrass the party until the Caster have no spells and keeping harrassing theim.(and avoiding the return of the party in a safe point at high level)</p><p></p><p>And this is were come the trouble, you will have to wait way much more with the MT, because he will have a HUGE spell pool. And he will loose only a bunch of capacity that not match this advantage. (the sentence you don't get any other benefit from the class always made me laugh. I knows no one who would trade a capacity for a casting level bringing you closer from these potent high level spells) </p><p></p><p>Second trouble from D&D, the combinations of spells bring some unexpected results so often, since the first edition, designers do adjustement to tone down some combination and so on. But it's endless. Now we will have to deal to brand news combination which will bring a lot of smackdown, and a lot of disrupting in balance.</p><p></p><p>MT is a huge mistake IMO, it brings a viable concept to life, but i trule think this concept will be way TOO good.*</p></blockquote><p></p>
[QUOTE="Pangias, post: 1045875, member: 1354"] [b]i totally agree with reapersaurus[/b] Magic system is a huge flaw in D&D. I never saw a noncaster match with a cleric and a Mage beyond 9lvl. The only way to make theim match is bringing conditions where you cancel magic. Each discussions i saw about this topic comes down to this. If you want to give fun to a highlevel non caster you have to deal with the casters and say, ok today i will set the conditions to give fun to the others players, but don't worry it s just to let them shine. To do this, you have 2 viable options, cancel magic (Anti magic Zone, Wild Magic,....)or to harrass the party until the Caster have no spells and keeping harrassing theim.(and avoiding the return of the party in a safe point at high level) And this is were come the trouble, you will have to wait way much more with the MT, because he will have a HUGE spell pool. And he will loose only a bunch of capacity that not match this advantage. (the sentence you don't get any other benefit from the class always made me laugh. I knows no one who would trade a capacity for a casting level bringing you closer from these potent high level spells) Second trouble from D&D, the combinations of spells bring some unexpected results so often, since the first edition, designers do adjustement to tone down some combination and so on. But it's endless. Now we will have to deal to brand news combination which will bring a lot of smackdown, and a lot of disrupting in balance. MT is a huge mistake IMO, it brings a viable concept to life, but i trule think this concept will be way TOO good.* [/QUOTE]
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