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Mystic Theurge too good or not?
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<blockquote data-quote="Grog" data-source="post: 872150" data-attributes="member: 6183"><p>The Mystic Theurge is not overpowered. Period.</p><p></p><p>First, the class absolutely blows at low levels. Say you're going for wizard as your primary class (so you'll end up as Wiz7/Clr3/MT10). You're fine from levels 1-3 (since you're just a single class character at that point), but at levels 5-7 you're borderline useless. At 7th level, your best attack spell is Magic Missile. Does it sound like fun to play a 7th level character whose best attack spell does 2d4+2 damage to one target?</p><p></p><p>At 8th level, you get to cast a fireball that does 5d6 damage. Woo hoo.</p><p></p><p>At 9th level, your fireball does 6d6... And your buddy, the single class wizard, is teleporting around, casting cones of cold, etc.</p><p></p><p>Remember that, at odd numbered levels, your best spells are two levels lower than they would be if you'd stayed a single class wizard. So when your party needs a teleport, you get to say, "Sorry, can't help you. How about a Cure Disease instead?"</p><p></p><p>Now, a lot of people say that a Wiz3/Clr3/MT10 is rather powerful. And they're right. At 16th level, when the class is at the absolute height of their power compared to other classes, they kick ass. Only one level behind the wizard in spellcasting, tons of cleric spells...</p><p></p><p>Then, the party goes up to 17th level, and the wizard is throwing around 9th level spells, while the MT is stuck with 7th.</p><p></p><p>People say that a Wiz7/Clr3/MT10 gets 9th level wizard spells, so there's really no down side to playing one. Well, what they're overlooking is that that character doesn't get 9th level spells until <strong>20th level</strong>!</p><p></p><p>So, assuming you're not going to epic levels, a Mystic Theurge gets to use 9th level spells for one level of play, as opposed to four levels for a single class caster.</p><p></p><p>Compare the amount of time you play at 20th level versus the amount of time you play at all the levels leading up to 20th.</p><p></p><p>Is it really worth sucking from levels 4-9, being mediocre from levels 10-15, doing rather well for yourself at level 16, then falling behind again at levels 17-19, just so you can have a kickass 20th level character (who still has some significant disadvantages)?</p><p></p><p>Personally, I would prefer to play a class where I didn't have to spend a large majority of my adventuring career as a subpar character.</p></blockquote><p></p>
[QUOTE="Grog, post: 872150, member: 6183"] The Mystic Theurge is not overpowered. Period. First, the class absolutely blows at low levels. Say you're going for wizard as your primary class (so you'll end up as Wiz7/Clr3/MT10). You're fine from levels 1-3 (since you're just a single class character at that point), but at levels 5-7 you're borderline useless. At 7th level, your best attack spell is Magic Missile. Does it sound like fun to play a 7th level character whose best attack spell does 2d4+2 damage to one target? At 8th level, you get to cast a fireball that does 5d6 damage. Woo hoo. At 9th level, your fireball does 6d6... And your buddy, the single class wizard, is teleporting around, casting cones of cold, etc. Remember that, at odd numbered levels, your best spells are two levels lower than they would be if you'd stayed a single class wizard. So when your party needs a teleport, you get to say, "Sorry, can't help you. How about a Cure Disease instead?" Now, a lot of people say that a Wiz3/Clr3/MT10 is rather powerful. And they're right. At 16th level, when the class is at the absolute height of their power compared to other classes, they kick ass. Only one level behind the wizard in spellcasting, tons of cleric spells... Then, the party goes up to 17th level, and the wizard is throwing around 9th level spells, while the MT is stuck with 7th. People say that a Wiz7/Clr3/MT10 gets 9th level wizard spells, so there's really no down side to playing one. Well, what they're overlooking is that that character doesn't get 9th level spells until [b]20th level[/b]! So, assuming you're not going to epic levels, a Mystic Theurge gets to use 9th level spells for one level of play, as opposed to four levels for a single class caster. Compare the amount of time you play at 20th level versus the amount of time you play at all the levels leading up to 20th. Is it really worth sucking from levels 4-9, being mediocre from levels 10-15, doing rather well for yourself at level 16, then falling behind again at levels 17-19, just so you can have a kickass 20th level character (who still has some significant disadvantages)? Personally, I would prefer to play a class where I didn't have to spend a large majority of my adventuring career as a subpar character. [/QUOTE]
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