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*Pathfinder & Starfinder
Mystic Theurge too good or not?
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<blockquote data-quote="Grog" data-source="post: 874367" data-attributes="member: 6183"><p>Wait a minute. You're saying the Theurge killed the 16th level party in meele combat? I'm assuming he must've cast Tenser's Transformation - that's the only possible way he'd have a chance in hell of doing that. But that would have made him ridiculously easy to beat - he can't cast spells or use magic items when he's in Tenser's, so all the 16th level party needs to do is cast Forcecage and he's helpless. He can't end the Tenser's early, so the party has 15 rounds until the spell wears off to hit him with arrows and spells. There's absolutely no way he could survive that.</p><p></p><p>And even without Forcecage, there's still no way he should have had a chance of winning in meele combat. An eight character party is probably going to have at least two spellcasters, if not more. So with 3.0 Haste, that's at least <strong>four</strong> Greater Dispels per round being thrown on him. Assuming the Theurge went Wiz5/Clr3/MT10, the party's spellcasters only need to roll a 10 or better to dispel his wizard spells, and an 8 or better to dispel his cleric spells (remember, his caster level for wizard spells is 15, and for cleric spells it's 13). So unless they had a run of insanely bad luck, after the first round, well over 80% of the Theurge's buff spells would be gone. And since he's within meele range of the party's fighters and rouges, once his buff spells go down, he's dead meat in no time flat.</p><p></p><p>Or else, party wizard casts Antimagic Field and moves to within 10' of the Theurge. Poof, all the Theurge's spells are surpessed. Then a party fighter or barbarian grapples him, and he's easily slain after that. There are lots of different ways the 16th level party could have easily won the fight.</p><p></p><p>So like I said, either the party suffered from incredibly bad tactics or incredibly bad luck (which wouldn't make this a fair test of the Theurge's abilities), or something else was screwy.</p></blockquote><p></p>
[QUOTE="Grog, post: 874367, member: 6183"] Wait a minute. You're saying the Theurge killed the 16th level party in meele combat? I'm assuming he must've cast Tenser's Transformation - that's the only possible way he'd have a chance in hell of doing that. But that would have made him ridiculously easy to beat - he can't cast spells or use magic items when he's in Tenser's, so all the 16th level party needs to do is cast Forcecage and he's helpless. He can't end the Tenser's early, so the party has 15 rounds until the spell wears off to hit him with arrows and spells. There's absolutely no way he could survive that. And even without Forcecage, there's still no way he should have had a chance of winning in meele combat. An eight character party is probably going to have at least two spellcasters, if not more. So with 3.0 Haste, that's at least [b]four[/b] Greater Dispels per round being thrown on him. Assuming the Theurge went Wiz5/Clr3/MT10, the party's spellcasters only need to roll a 10 or better to dispel his wizard spells, and an 8 or better to dispel his cleric spells (remember, his caster level for wizard spells is 15, and for cleric spells it's 13). So unless they had a run of insanely bad luck, after the first round, well over 80% of the Theurge's buff spells would be gone. And since he's within meele range of the party's fighters and rouges, once his buff spells go down, he's dead meat in no time flat. Or else, party wizard casts Antimagic Field and moves to within 10' of the Theurge. Poof, all the Theurge's spells are surpessed. Then a party fighter or barbarian grapples him, and he's easily slain after that. There are lots of different ways the 16th level party could have easily won the fight. So like I said, either the party suffered from incredibly bad tactics or incredibly bad luck (which wouldn't make this a fair test of the Theurge's abilities), or something else was screwy. [/QUOTE]
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Mystic Theurge too good or not?
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