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Mystic Theurge - What do I need to know?
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<blockquote data-quote="Lazybones" data-source="post: 1949754" data-attributes="member: 143"><p>I agree with those who noted that the class is weaker at lower levels and stronger at higher levels. At near-max for the PRC (say Wiz3/Clr3/MT8-10), it's a VERY nice class with a lot of flexibility. And at the high-end, in the 18-20th level range, the MT can have access to the top level spells (although it'll probably have to choose one base class to focus on, after maxxing out MT, to get access to the best spells). A Wiz7/Clr3/MT10 can cast 9th level wizard spells and 7th level cleric spells (and have over 80 (!) other spells memorized after that), and that ain't too shabby. </p><p></p><p>Depends also on your setting. Does your campaign allow for frequent rests/breaks, or do you go out "into the wild" for long stretches without the chance to stop and recover spells? If the latter, then the MT's spell list will have you casting spells when even the sorcerers in the party have dried up.</p><p></p><p>The other difficulty is that you really have to plan ahead when choosing your stats. Since you have to jack up two spellcasting stats (unless you take the option mentioned above and use a class in a supplement that allows for divine spellcasting based on CHA), your other stats will likely have to suffer. I plotted out a W/C/MT up to 20th level, and had to plan each one of my 1/4 level stat increases in advance at character creation in order to ensure I could cast all the spells I was entitled to at each level. </p><p></p><p>Another interesting thing to consider is adding another prestige class after you max MT; I'd considered going archmage for the final four levels. </p><p></p><p>If you're starting at 9th level, I'd go Wiz3/Clr3/Mt3. 10th level would be better, since you could cast 4th level spells in both classes, while a "pure" caster in either would only be casting 5th level spells, better but not THAT much better. You'll notice an odd-even progression like that where your gap grows and shrinks with each subsequent level gained.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 1949754, member: 143"] I agree with those who noted that the class is weaker at lower levels and stronger at higher levels. At near-max for the PRC (say Wiz3/Clr3/MT8-10), it's a VERY nice class with a lot of flexibility. And at the high-end, in the 18-20th level range, the MT can have access to the top level spells (although it'll probably have to choose one base class to focus on, after maxxing out MT, to get access to the best spells). A Wiz7/Clr3/MT10 can cast 9th level wizard spells and 7th level cleric spells (and have over 80 (!) other spells memorized after that), and that ain't too shabby. Depends also on your setting. Does your campaign allow for frequent rests/breaks, or do you go out "into the wild" for long stretches without the chance to stop and recover spells? If the latter, then the MT's spell list will have you casting spells when even the sorcerers in the party have dried up. The other difficulty is that you really have to plan ahead when choosing your stats. Since you have to jack up two spellcasting stats (unless you take the option mentioned above and use a class in a supplement that allows for divine spellcasting based on CHA), your other stats will likely have to suffer. I plotted out a W/C/MT up to 20th level, and had to plan each one of my 1/4 level stat increases in advance at character creation in order to ensure I could cast all the spells I was entitled to at each level. Another interesting thing to consider is adding another prestige class after you max MT; I'd considered going archmage for the final four levels. If you're starting at 9th level, I'd go Wiz3/Clr3/Mt3. 10th level would be better, since you could cast 4th level spells in both classes, while a "pure" caster in either would only be casting 5th level spells, better but not THAT much better. You'll notice an odd-even progression like that where your gap grows and shrinks with each subsequent level gained. [/QUOTE]
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