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Mystic Thurge - Is it broken?
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<blockquote data-quote="Cedric" data-source="post: 1079542" data-attributes="member: 2044"><p>Other considerations when deciding how powerful the Mystic Theurge is...</p><p></p><p>Metamagic feats are seriously watered down, because the character is already taking a hit in maximum level of spells to be cast. Combined with the fact that the character has to have two prime attributes which likely also reduces his available spells per day...and most of the good metamagic feats become too much of a burden to warrant using them in lower level or higher level games. </p><p></p><p>Also, most combats are relatively short in terms of the number of rounds you go through. Assuming you have plenty of time to prepare for combat and know exactly when it will start...then the MT becomes very effective (tempered by the fact that the good buffs have reduced duration now). </p><p></p><p>But eliminate that prep time and the MT takes a sharp drop in power. Assuming a combat of 5 rounds (which is fairly common) and the MT will have the chance to cast at most 5 spells. Assuming no great maneuvering or emergency actions. Having a quickened spell is nearly impossible...so forget that. So in essence, yes the MT has a lot of spells per day...but how often is he going to get to use most of them? How often do you have multiple combats in one day?</p><p></p><p>If your GM throws 2-3 combats a day at you, always with prep time before-hand...then he's doing something wrong...and the MT will be a walking magical juggernaut. But with a more realistic expectation of combats per day, prep time and opponents...the MT powers down some. </p><p></p><p>Also, let's not forget the bane of all spellcasters. Spell resistance. The MT is taking a 3 point deficit in his chances to overcome Spell Resistance. So the MT loses some effectiveness at higher levels too. </p><p></p><p>Mystic Theurges are a good class, I certainly wouldn't rank them lowly on the list of Prestige Classes, they beat out many of them. But they are not unbalanced in my opinion. </p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 1079542, member: 2044"] Other considerations when deciding how powerful the Mystic Theurge is... Metamagic feats are seriously watered down, because the character is already taking a hit in maximum level of spells to be cast. Combined with the fact that the character has to have two prime attributes which likely also reduces his available spells per day...and most of the good metamagic feats become too much of a burden to warrant using them in lower level or higher level games. Also, most combats are relatively short in terms of the number of rounds you go through. Assuming you have plenty of time to prepare for combat and know exactly when it will start...then the MT becomes very effective (tempered by the fact that the good buffs have reduced duration now). But eliminate that prep time and the MT takes a sharp drop in power. Assuming a combat of 5 rounds (which is fairly common) and the MT will have the chance to cast at most 5 spells. Assuming no great maneuvering or emergency actions. Having a quickened spell is nearly impossible...so forget that. So in essence, yes the MT has a lot of spells per day...but how often is he going to get to use most of them? How often do you have multiple combats in one day? If your GM throws 2-3 combats a day at you, always with prep time before-hand...then he's doing something wrong...and the MT will be a walking magical juggernaut. But with a more realistic expectation of combats per day, prep time and opponents...the MT powers down some. Also, let's not forget the bane of all spellcasters. Spell resistance. The MT is taking a 3 point deficit in his chances to overcome Spell Resistance. So the MT loses some effectiveness at higher levels too. Mystic Theurges are a good class, I certainly wouldn't rank them lowly on the list of Prestige Classes, they beat out many of them. But they are not unbalanced in my opinion. Cedric [/QUOTE]
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Mystic Thurge - Is it broken?
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