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Mystic Thurge - Is it broken?
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<blockquote data-quote="Methos" data-source="post: 1080452" data-attributes="member: 5734"><p><strong></strong></p><p><strong></strong></p><p><strong>Interesting. Given that we haven't yet ever hit levels past 7, we are all a bit inexperienced at higher level play. I must admit, my biggest concern is save DC's and SR particularly once we start hitting levels 10 and up. So far, at low levels, it hasn't been a huge problem, but that was the main reason why I was expecting to take Spell Penetration and probably Greater Spell Penetration as well. I don't expect the divine spells to do much else other than buff, protect, and heal. I was still optimistic that with some additional buffing through things like Headband of Intellect and hightened spells that I could get wizard spell DC's high enough to get some (certainly not all) wizard spells off to affect monsters and NPC's. Perhaps I'm overly optimistic.</strong></p></blockquote><p></p>
[QUOTE="Methos, post: 1080452, member: 5734"] [B] Interesting. Given that we haven't yet ever hit levels past 7, we are all a bit inexperienced at higher level play. I must admit, my biggest concern is save DC's and SR particularly once we start hitting levels 10 and up. So far, at low levels, it hasn't been a huge problem, but that was the main reason why I was expecting to take Spell Penetration and probably Greater Spell Penetration as well. I don't expect the divine spells to do much else other than buff, protect, and heal. I was still optimistic that with some additional buffing through things like Headband of Intellect and hightened spells that I could get wizard spell DC's high enough to get some (certainly not all) wizard spells off to affect monsters and NPC's. Perhaps I'm overly optimistic.[/b] [/QUOTE]
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Mystic Thurge - Is it broken?
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