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General Tabletop Discussion
*Pathfinder & Starfinder
Mystic Thurge - Is it broken?
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<blockquote data-quote="Methos" data-source="post: 1083996" data-attributes="member: 5734"><p>Flavorless? One of the reasons why I want to take it is because I think it can add a lot of flavor to the existing campaign. I think the flavor depends on the campaign itself, and how much a player is into role-playing based on a DM's campaign. For example, in the campaign I'm playing in, the world is a bit less magic heavy than many other worlds that people play in. There are historical reasons for this with magic in the past causing great catastrophes. As a result, one church has "saved" the world in the past from these catastrophes and now not only looks on wizards as heretics to be destroyed, but also looks down on other less prevelant churches with disdain.</p><p></p><p>Part of my idea is that for those characters who don't believe that magic (particularly wizardly magic) is bad inherently have turned to the MT and the interaction of divine and wizardly magic as a way of understanding the way that magic works in this world. Only churches from the "less dominant" religions even allow MT's. A verrrrrry brief synopsis of my ideas to present to the DM, but one that I could see the 2 of us fleshing out for terrific campaign/role-playing ideas as there are inevitibly conflicts between the "dominant" church and the "heretics" that would dare to think of another path. So, like I said, I think there can be flavor.</p><p></p><p>A nightmare for who? The players?? Or the DM trying to prepare for a party that contains an MT? As far as I can tell from some other posters, if anything, the MT may be underpowered. I would think the bigger problem might be dealing with a party that has a core high level cleric and a core high level wizard with prime stats maxed out and stat boosting magic items to boot.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Methos, post: 1083996, member: 5734"] Flavorless? One of the reasons why I want to take it is because I think it can add a lot of flavor to the existing campaign. I think the flavor depends on the campaign itself, and how much a player is into role-playing based on a DM's campaign. For example, in the campaign I'm playing in, the world is a bit less magic heavy than many other worlds that people play in. There are historical reasons for this with magic in the past causing great catastrophes. As a result, one church has "saved" the world in the past from these catastrophes and now not only looks on wizards as heretics to be destroyed, but also looks down on other less prevelant churches with disdain. Part of my idea is that for those characters who don't believe that magic (particularly wizardly magic) is bad inherently have turned to the MT and the interaction of divine and wizardly magic as a way of understanding the way that magic works in this world. Only churches from the "less dominant" religions even allow MT's. A verrrrrry brief synopsis of my ideas to present to the DM, but one that I could see the 2 of us fleshing out for terrific campaign/role-playing ideas as there are inevitibly conflicts between the "dominant" church and the "heretics" that would dare to think of another path. So, like I said, I think there can be flavor. A nightmare for who? The players?? Or the DM trying to prepare for a party that contains an MT? As far as I can tell from some other posters, if anything, the MT may be underpowered. I would think the bigger problem might be dealing with a party that has a core high level cleric and a core high level wizard with prime stats maxed out and stat boosting magic items to boot. Cheers [/QUOTE]
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