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Mystic Thurge - Is it broken?
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<blockquote data-quote="Technik4" data-source="post: 1084885" data-attributes="member: 7211"><p>Tut-tut reapersaurus. Not a valid comparison if you don't add bonus spells. Also, you are comparing a prc combo with a non-prc combo. Check this:</p><p></p><p>Clr3/Wiz3/MyT6</p><p>Stats: Str 13 Dex 12 Con 10 Int 20 Wis 20 Cha 8</p><p>[2 bonuses on Wis, 1 on Int, assume +4 items on both Int and Wis]</p><p>Feats (5): Scribe Scroll, Improved Initiative, Craft Wondrous Item, Spell Penetration, Greater Spell Penetration, Forge Ring</p><p>Saves: +6/+5/+16</p><p>Domains (2): Knowledge and Trickery (Boccob)</p><p>[Most domains are poor choices for the theurge (as per PHB). Alignment domains offer +1 caster level for alignment spells which is weak. Most others are based on cleric level, I chose Knowledge for +1 to divinations (and all knowledge skills are class skills as a cleric) and Trickery even though this character won't benefit much from having sneaky class skills, being able to cast invisibility and the like from the cleric side is nice. Any way you slice it if you choose gods and then domains, you get barely a feat's worth out of 2 domains.]</p><p></p><p>Cleric Spells: (DCs 15+spell level; SR Checks 13+d20)</p><p>0: 6</p><p>1: 6+1</p><p>2: 5+1</p><p>3: 4+1</p><p>4: 3+1</p><p>5: 2+1</p><p></p><p>Wizard Spells: (DCs 15+spell level; SR Checks 13+d20)</p><p>0: 4</p><p>1: 6</p><p>2: 5</p><p>3: 4</p><p>4: 3</p><p>5: 2</p><p></p><p>Total Spells above 0 level (since these are pretty ineffectual): 45</p><p>Total Spells above 3rd level (Combat Spells): 12</p><p></p><p></p><p>Wiz12</p><p>Stats: Str 10 Dex 14 Con 12 Int 24 Wis 13 Cha 8</p><p>[3 bonuses on Int, +6 item on Int]</p><p>Saves: +5/+6/+11</p><p>Feats (7): Scribe Scroll, Improved Initiative, Craft Wondrous Item, Empower Spell, Spell Penetration, Iron Will, Quicken Spell, Forge Ring.</p><p></p><p>Wizard Spells: (DCs 17+spell level, SR Checks 14+d20)</p><p>0: 4</p><p>1: 6</p><p>2: 6</p><p>3: 6</p><p>4: 4</p><p>5: 4</p><p>6: 3</p><p></p><p>Total Spells above 0 level: 29</p><p>Total Spells above 3rd level (Combat Spells): 11</p><p></p><p></p><p>You'll notice the wizard hasn't taken Greater Spell Penetration yet, but he still has a 5% better chance to affect creatures with SR (when they do rear their heads). The wizard can also craft as well (or better) than the theurge (with higher level spells).</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1084885, member: 7211"] Tut-tut reapersaurus. Not a valid comparison if you don't add bonus spells. Also, you are comparing a prc combo with a non-prc combo. Check this: Clr3/Wiz3/MyT6 Stats: Str 13 Dex 12 Con 10 Int 20 Wis 20 Cha 8 [2 bonuses on Wis, 1 on Int, assume +4 items on both Int and Wis] Feats (5): Scribe Scroll, Improved Initiative, Craft Wondrous Item, Spell Penetration, Greater Spell Penetration, Forge Ring Saves: +6/+5/+16 Domains (2): Knowledge and Trickery (Boccob) [Most domains are poor choices for the theurge (as per PHB). Alignment domains offer +1 caster level for alignment spells which is weak. Most others are based on cleric level, I chose Knowledge for +1 to divinations (and all knowledge skills are class skills as a cleric) and Trickery even though this character won't benefit much from having sneaky class skills, being able to cast invisibility and the like from the cleric side is nice. Any way you slice it if you choose gods and then domains, you get barely a feat's worth out of 2 domains.] Cleric Spells: (DCs 15+spell level; SR Checks 13+d20) 0: 6 1: 6+1 2: 5+1 3: 4+1 4: 3+1 5: 2+1 Wizard Spells: (DCs 15+spell level; SR Checks 13+d20) 0: 4 1: 6 2: 5 3: 4 4: 3 5: 2 Total Spells above 0 level (since these are pretty ineffectual): 45 Total Spells above 3rd level (Combat Spells): 12 Wiz12 Stats: Str 10 Dex 14 Con 12 Int 24 Wis 13 Cha 8 [3 bonuses on Int, +6 item on Int] Saves: +5/+6/+11 Feats (7): Scribe Scroll, Improved Initiative, Craft Wondrous Item, Empower Spell, Spell Penetration, Iron Will, Quicken Spell, Forge Ring. Wizard Spells: (DCs 17+spell level, SR Checks 14+d20) 0: 4 1: 6 2: 6 3: 6 4: 4 5: 4 6: 3 Total Spells above 0 level: 29 Total Spells above 3rd level (Combat Spells): 11 You'll notice the wizard hasn't taken Greater Spell Penetration yet, but he still has a 5% better chance to affect creatures with SR (when they do rear their heads). The wizard can also craft as well (or better) than the theurge (with higher level spells). Technik [/QUOTE]
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