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General Tabletop Discussion
*Pathfinder & Starfinder
Mystic Thurge - Is it broken?
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<blockquote data-quote="James McMurray" data-source="post: 1095950" data-attributes="member: 743"><p>Holy Aura / Cloak of Chaos / etc.</p><p>Fire Storm</p><p>Greater Spell Immunity</p><p></p><p>Those three or four (depending on your slignment) are the ultimate in defensive and offensive magic. Fire Storm's area of effect surpasses that of almost every other spell out there. The various auras can both boost your defenses and shut your opponents down. The Spell Immunity is amazing if you have even the slighest clue what you'll be facing.</p><p></p><p>On the flip side:</p><p></p><p>Mind Blank</p><p>Prismatic Wall</p><p>Maze</p><p>Moment of Prescience</p><p>Mass Charm Monster</p><p>Power word Stun</p><p>Bigby's Clenched Fist</p><p>Horrid Wilting</p><p>Polymorphs Any Object</p><p></p><p>Those spells are all amazing in the proper circumstances. Better than most lower level spells.</p><p></p><p>Finally, keep in mind that it isn't what you get at W3/C3/MT10, its what you lose on the path there. Early on in your career the other spellcasters in the party will be laughing at you. Later on your offensive capabilities will be decreased because you won't be as capable when it comes to byppassing SR. You gain quite a lot of versatility by taking TM, especially at higher levels. But you lose quite a lot of power, especially at lower levels.</p><p></p><p>You can roll your eyes and refuse to listen all you want, but that doesn't change a thing.</p><p></p><p>You sum up by saying a straight classed character doesn't get any of those from the other class's list. That's a bold-faced lie. Most of the spells in the game appear on both the cleric and the wizard spell list. Quite a few of the wizard spells that aren't on the cleric list are available by taking the proper domains if you really want them that badly.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1095950, member: 743"] Holy Aura / Cloak of Chaos / etc. Fire Storm Greater Spell Immunity Those three or four (depending on your slignment) are the ultimate in defensive and offensive magic. Fire Storm's area of effect surpasses that of almost every other spell out there. The various auras can both boost your defenses and shut your opponents down. The Spell Immunity is amazing if you have even the slighest clue what you'll be facing. On the flip side: Mind Blank Prismatic Wall Maze Moment of Prescience Mass Charm Monster Power word Stun Bigby's Clenched Fist Horrid Wilting Polymorphs Any Object Those spells are all amazing in the proper circumstances. Better than most lower level spells. Finally, keep in mind that it isn't what you get at W3/C3/MT10, its what you lose on the path there. Early on in your career the other spellcasters in the party will be laughing at you. Later on your offensive capabilities will be decreased because you won't be as capable when it comes to byppassing SR. You gain quite a lot of versatility by taking TM, especially at higher levels. But you lose quite a lot of power, especially at lower levels. You can roll your eyes and refuse to listen all you want, but that doesn't change a thing. You sum up by saying a straight classed character doesn't get any of those from the other class's list. That's a bold-faced lie. Most of the spells in the game appear on both the cleric and the wizard spell list. Quite a few of the wizard spells that aren't on the cleric list are available by taking the proper domains if you really want them that badly. [/QUOTE]
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Mystic Thurge - Is it broken?
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