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<blockquote data-quote="crunchy_d20_bits" data-source="post: 2008558" data-attributes="member: 1283"><p>Now, I've said it before, I'll say it again:</p><p></p><p>I Love Crunchy Bits! Load me up with Prestige Classes, feats, tricks, toys and so on and I'm a happy camper!</p><p></p><p>But this book has some SERIOUS game balance issues. The Prestige Classes are either TOO freakin' powerful (Hi, I'm a rogue who can attack a few additional times per round with knives, with an AC bonus, surprise bonus, and a huge selection of funky powers that can increase my stats and strike you dead), too restrictive (Hi, I'm a necromancer who can NEVER own a single magic item except a scythe and robe - this means I'm gonna suck hard when compared to other characters of my level), or too powerful (I'm a super ice-barbarian with a huge selection of funky powers that can increase my stats and strike you dead).</p><p></p><p>The ideas are great. I love the Vitus point ideas (but they require a lot more paperwork in game), but the fact that most of the Prestige Classes who can USE these powers already have at LEAST enough of their own prestige-class specific abilities to make them as strong as any published class BEFORE you factor in these new vitus techniques makes the whole thing broken. Many of the Prestige Classes are also EXCELLENT concepts with some excellent rules... but they need to be toned down to make them playable.</p><p></p><p>Also, these guys need some help learning the actual D20 rules. There are several abilities and techniques that change your initiative score mid-combat ("whoa, on Initiative 14 I attack and trigger my power that gives me -4 initiative... now do I get to attack on initiative 10 too?") and a lot of techniques that counter the disadvantage of facing... except that there are no rules for facing in 3e. They also claim that all the classes follow standard BAB and save progressions... and then they don't.</p><p></p><p>Overall, to make use of these 20+ classes in your game, you'll have to rebuild them from the ground up... which is a lot more work than I plan to do AFTER spending money on a gaming book.</p></blockquote><p></p>
[QUOTE="crunchy_d20_bits, post: 2008558, member: 1283"] Now, I've said it before, I'll say it again: I Love Crunchy Bits! Load me up with Prestige Classes, feats, tricks, toys and so on and I'm a happy camper! But this book has some SERIOUS game balance issues. The Prestige Classes are either TOO freakin' powerful (Hi, I'm a rogue who can attack a few additional times per round with knives, with an AC bonus, surprise bonus, and a huge selection of funky powers that can increase my stats and strike you dead), too restrictive (Hi, I'm a necromancer who can NEVER own a single magic item except a scythe and robe - this means I'm gonna suck hard when compared to other characters of my level), or too powerful (I'm a super ice-barbarian with a huge selection of funky powers that can increase my stats and strike you dead). The ideas are great. I love the Vitus point ideas (but they require a lot more paperwork in game), but the fact that most of the Prestige Classes who can USE these powers already have at LEAST enough of their own prestige-class specific abilities to make them as strong as any published class BEFORE you factor in these new vitus techniques makes the whole thing broken. Many of the Prestige Classes are also EXCELLENT concepts with some excellent rules... but they need to be toned down to make them playable. Also, these guys need some help learning the actual D20 rules. There are several abilities and techniques that change your initiative score mid-combat ("whoa, on Initiative 14 I attack and trigger my power that gives me -4 initiative... now do I get to attack on initiative 10 too?") and a lot of techniques that counter the disadvantage of facing... except that there are no rules for facing in 3e. They also claim that all the classes follow standard BAB and save progressions... and then they don't. Overall, to make use of these 20+ classes in your game, you'll have to rebuild them from the ground up... which is a lot more work than I plan to do AFTER spending money on a gaming book. [/QUOTE]
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