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<blockquote data-quote="Messageboard Golem" data-source="post: 2012064" data-attributes="member: 18387"><p>Well, this is not a forum but a comment section so I will not add to this any further than here.</p><p></p><p>First, At risk of putting words into your mouth and Psion’s (psion, I respect your review by the way-I did not add comment to yours but...). You both suggest that people can no longer role play so role play based disadvantages won't work (not a quote but my opinion of what you wrote). They are certainly more difficult and require some experienced DMing though. </p><p>Also, not all strictures/restrictions in MW are role play oriented. Example: Wind Warrior-Understand the storm, they must take levels in Knowledge (nature) to understand the storms and weather better.</p><p>Self contemplation- Revenant Guard. They have to make rolls to keep their identity separate from the spirit they are hosting or potentially lose themselves.</p><p>Just two examples, there are more, but you made a blanket statement. I have better faith (maybe I am wrong) in role players that they can make use of some role playing restrictions and that they can work. Not everyone out their is a CRPG leveling, power building, roll playing junky.</p><p></p><p>O.K. Green viper style is a fighting stance that requires a standard action to enter. It also has movement restrictions. It should be obvious, maybe its not, that the init bonus would apply to your next roll for initiative after entering the stance since you can maintain a stance as long as you don't break the restrictions of it, in this case, move more than 5 feet.</p><p></p><p>Taught Tug: Well, you are kinda right. This feat does drop your initiative (because you are taking time to aim longer) but if you play it this way it works. We could (and will do) errata to clarify this feat better.</p><p>Also, If you are looking for the perfect set of rules please go buy a WOTC book...oh wait, I have seen over 200 pages of typos,eratta, and mistakes compiled by fans for the three core books and they are releasing the MM errata soon. I guess there are no perfect rule books. Someone will find fault in all of them as we are all imperfect.</p><p></p><p>I promise you, if you played some of the Mystic Warriors in your game, as others are doing (and enjoying)you will find this book better than you think. But you have your opinion and I respect that, I just felt the need to clarify some hard, more objective points.</p><p></p><p>Lastly, Psion, I am not going to dispute you on the BAB thing but there are two references that state it may, and will vary. We gave guidelines for people to build their own, these are not hard, fast rules. Also, this book was written for our setting due out in January(regarding the stand alone remark) but is portable and we gave plenty of options for not using vitus, or techniques, or how to use them in a more traditional 3e way so that they can fit in any 3e setting. (Psion-you mention this but crunchy bits did not).</p><p>I promise I will not add further to this, it was not my intent to start a comment war. I just get frustrated with blanket, unexplained statements and ,not always, accurate information given in some reviews. You would to if you were on this side. I also did not like that crunchy bits review (and comment) was extremely sarcastic in parts. I guess I need thicker skin and I am sorry for that.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2012064, member: 18387"] Well, this is not a forum but a comment section so I will not add to this any further than here. First, At risk of putting words into your mouth and Psion’s (psion, I respect your review by the way-I did not add comment to yours but...). You both suggest that people can no longer role play so role play based disadvantages won't work (not a quote but my opinion of what you wrote). They are certainly more difficult and require some experienced DMing though. Also, not all strictures/restrictions in MW are role play oriented. Example: Wind Warrior-Understand the storm, they must take levels in Knowledge (nature) to understand the storms and weather better. Self contemplation- Revenant Guard. They have to make rolls to keep their identity separate from the spirit they are hosting or potentially lose themselves. Just two examples, there are more, but you made a blanket statement. I have better faith (maybe I am wrong) in role players that they can make use of some role playing restrictions and that they can work. Not everyone out their is a CRPG leveling, power building, roll playing junky. O.K. Green viper style is a fighting stance that requires a standard action to enter. It also has movement restrictions. It should be obvious, maybe its not, that the init bonus would apply to your next roll for initiative after entering the stance since you can maintain a stance as long as you don't break the restrictions of it, in this case, move more than 5 feet. Taught Tug: Well, you are kinda right. This feat does drop your initiative (because you are taking time to aim longer) but if you play it this way it works. We could (and will do) errata to clarify this feat better. Also, If you are looking for the perfect set of rules please go buy a WOTC book...oh wait, I have seen over 200 pages of typos,eratta, and mistakes compiled by fans for the three core books and they are releasing the MM errata soon. I guess there are no perfect rule books. Someone will find fault in all of them as we are all imperfect. I promise you, if you played some of the Mystic Warriors in your game, as others are doing (and enjoying)you will find this book better than you think. But you have your opinion and I respect that, I just felt the need to clarify some hard, more objective points. Lastly, Psion, I am not going to dispute you on the BAB thing but there are two references that state it may, and will vary. We gave guidelines for people to build their own, these are not hard, fast rules. Also, this book was written for our setting due out in January(regarding the stand alone remark) but is portable and we gave plenty of options for not using vitus, or techniques, or how to use them in a more traditional 3e way so that they can fit in any 3e setting. (Psion-you mention this but crunchy bits did not). I promise I will not add further to this, it was not my intent to start a comment war. I just get frustrated with blanket, unexplained statements and ,not always, accurate information given in some reviews. You would to if you were on this side. I also did not like that crunchy bits review (and comment) was extremely sarcastic in parts. I guess I need thicker skin and I am sorry for that. [/QUOTE]
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