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Mystical and paranormal without the realms?
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<blockquote data-quote="DandD" data-source="post: 4704784" data-attributes="member: 55168"><p>Yes, of course it's not uniform for all real-world human culture, it's just an example. Other real-world cultures had islands beyond the horizon shrouded in eternal mist from where all evil spirits come, faraway ice caves where the dead would sleep in coffins made of ice blocks, or gods living just really really high up on a tall mountain, and similar stuff. </p><p>All the spells that are tied to the planes would still work the same if the mystical places where gods, demons, devils and other supernatural beings exist, were located physically in, on or above the world, without need of rewriting them that much fluff-wise. Protection-spells would still protect you from the specific properties, commune lets you ask a question to some deities nearby or faraway, and other stuff. </p><p></p><p>So, the Nine Hells could be located beyond a dark misty bridge over a deep and practically endless rift, where really terrible guardian monsters ensure no intruder gets in, and prisoner gets out, the Abyss is a deep endless hole in the ocean near an island volcano (or it's inside the volcano, whatever suits your imagination), Mount Celestia just inside that mountain range where angels and other celestial creatures dwell, or whatever own campaign-setting specific places exist. </p><p></p><p>You don't need to justify other dimensions and parallel universes if you don't want these places. It really works well in a fantasy world...</p></blockquote><p></p>
[QUOTE="DandD, post: 4704784, member: 55168"] Yes, of course it's not uniform for all real-world human culture, it's just an example. Other real-world cultures had islands beyond the horizon shrouded in eternal mist from where all evil spirits come, faraway ice caves where the dead would sleep in coffins made of ice blocks, or gods living just really really high up on a tall mountain, and similar stuff. All the spells that are tied to the planes would still work the same if the mystical places where gods, demons, devils and other supernatural beings exist, were located physically in, on or above the world, without need of rewriting them that much fluff-wise. Protection-spells would still protect you from the specific properties, commune lets you ask a question to some deities nearby or faraway, and other stuff. So, the Nine Hells could be located beyond a dark misty bridge over a deep and practically endless rift, where really terrible guardian monsters ensure no intruder gets in, and prisoner gets out, the Abyss is a deep endless hole in the ocean near an island volcano (or it's inside the volcano, whatever suits your imagination), Mount Celestia just inside that mountain range where angels and other celestial creatures dwell, or whatever own campaign-setting specific places exist. You don't need to justify other dimensions and parallel universes if you don't want these places. It really works well in a fantasy world... [/QUOTE]
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