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"Mystics are Lame" thread
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<blockquote data-quote="Tony Vargas" data-source="post: 7222989" data-attributes="member: 996"><p>As always, 5e /is/ going for classic feel, and the original psionics, which didn't use class/level, was a random special ability some PCs just had for no reason, which introduced a new form of combat that proceeded by segment instead of round, used power points instead of hps, and % dice instead of d20, certainly felt out of place in 1e, like an intruder from another game system, presumably a science-fiction game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So, your reaction is evidence of success.</p><p></p><p> I've had the same problem prettymuch the whole time. </p><p></p><p>What I finally realized was that it was my problem, and made no difference to the game. If, as a DM, I find psionics clashes with my setting, I can ban it (or just not opt into it). If, as a player, I don't care for the fluff, I can play something that fits my concept better, or re-skin the psionic bits as something else ('mysticism' was often bandied about in the past, and 5e went with that for the name of the class). If I'm confronted with a fellow player who's all-in on his psionic character's science-fictiony feel, I can still just let him have his fun, and quietly/privately re-skin it as 'really magic under all the trappings' and live with it as well as any other lame-reference PC. </p><p></p><p>It's not like I haven't played the odd alien-to-genre lame-reference PC in my time.</p><p>[ATTACH]88415[/ATTACH]</p><p>(Daedalus, Minotaur Artificer Ghost of the Past and Field-Service Engineer)</p><p></p><p> In addition to the above, I feel like the question of psionics=magic should be punted to the DM, it's not like 5e is generally shy about passing the buck like that, and the decision has significant implications for the campaign and setting.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7222989, member: 996"] As always, 5e /is/ going for classic feel, and the original psionics, which didn't use class/level, was a random special ability some PCs just had for no reason, which introduced a new form of combat that proceeded by segment instead of round, used power points instead of hps, and % dice instead of d20, certainly felt out of place in 1e, like an intruder from another game system, presumably a science-fiction game. ;) So, your reaction is evidence of success. I've had the same problem prettymuch the whole time. What I finally realized was that it was my problem, and made no difference to the game. If, as a DM, I find psionics clashes with my setting, I can ban it (or just not opt into it). If, as a player, I don't care for the fluff, I can play something that fits my concept better, or re-skin the psionic bits as something else ('mysticism' was often bandied about in the past, and 5e went with that for the name of the class). If I'm confronted with a fellow player who's all-in on his psionic character's science-fictiony feel, I can still just let him have his fun, and quietly/privately re-skin it as 'really magic under all the trappings' and live with it as well as any other lame-reference PC. It's not like I haven't played the odd alien-to-genre lame-reference PC in my time. [ATTACH=CONFIG]88415._xfImport[/ATTACH] (Daedalus, Minotaur Artificer Ghost of the Past and Field-Service Engineer) In addition to the above, I feel like the question of psionics=magic should be punted to the DM, it's not like 5e is generally shy about passing the buck like that, and the decision has significant implications for the campaign and setting. [/QUOTE]
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