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"Mystics are Lame" thread
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<blockquote data-quote="BoldItalic" data-source="post: 7223678" data-attributes="member: 6777052"><p>I like the idea of incorporating psi into the game, but making it a special class doesn't seem to me to be the right way to go about it because you end up duplicating all the other classes and spells and struggling to make them 'different'.</p><p></p><p>The simplest mechanic is to make it a feat that existing spellcasters can take, that allows them to cast spells and cantrips in their mind without needing to do the V and S components. You don't need any new classes or 'spells', so everything that is already balanced stays balanced.</p><p></p><p>As well as changing the narrative, it means that they can't be neutralised by binding and gagging them and their spells can't be counterspelled. This immediately makes them more powerful. To compensate this, I would give them <em>vulnerability</em> to psychic damage.</p><p></p><p>I haven't tested this idea, I'm just theorycrafting.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7223678, member: 6777052"] I like the idea of incorporating psi into the game, but making it a special class doesn't seem to me to be the right way to go about it because you end up duplicating all the other classes and spells and struggling to make them 'different'. The simplest mechanic is to make it a feat that existing spellcasters can take, that allows them to cast spells and cantrips in their mind without needing to do the V and S components. You don't need any new classes or 'spells', so everything that is already balanced stays balanced. As well as changing the narrative, it means that they can't be neutralised by binding and gagging them and their spells can't be counterspelled. This immediately makes them more powerful. To compensate this, I would give them [i]vulnerability[/i] to psychic damage. I haven't tested this idea, I'm just theorycrafting. [/QUOTE]
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"Mystics are Lame" thread
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