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"Mystics are Lame" thread
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<blockquote data-quote="Tony Vargas" data-source="post: 7226582" data-attributes="member: 996"><p>It /could/, hypothetically, sure. But, 5e tends to give different things different mechanics, even when the differences may seem like something that's arbitrary and could be done with just re-fluffling.</p><p></p><p>And, re-fluffing spells as 'psionics,' even when accompanied by a ruling that they're, in essence, spells that are immune to dispelling ('broken' though that arguably might be), still has mechanical implications. Components, for instance.</p><p></p><p> Not my suggestion, rather, I was holding it out as something that /wouldn't/ work for the psionics-is-different feel, at all. Since psionics has been different or optionally different in every edition, it's not a viable solution, on it's own.</p><p></p><p> Exactly right, and for the same reason. Re-skinning spell-casting class to act as a non-magical class is simply fraught. Even if they're accomplishing some of the same things, they should be doing so quite differently, if they're to fit in the broader 5e design aesthetic. </p><p></p><p> I was not at all sanguine about dropping Ki as a power source at the time - even though, personally, I never cared for either the monk nor psionics, it seemed like a cheap trick to combine them like that. In retrospect, I suppose, it was OK, and it did lead to conversations that spelled out what was ethically wrong with D&D's traditional "orientalist" treatment of the Monk, so that was enlightening. </p><p></p><p>In the case of 5e, though, Ki is firmly established as actually being magic of its own stripe, so Ki-as-psionics would imply psionics-is-magic, which is really something I think should be left in the DM's court, as 5e is the DM-Empowerment edition. </p><p></p><p> It's not 'wrong,' no matter which way you slice it, whether you're the odd player out or coping with an odd player out or the DM dictating how it'll be at your table. It's just something you have to reconcile one way or another. I feel like there's no need to make a big deal out of it when you're the odd player out, just keep your opinions and visualizations in your head and let everyone else enjoy the game.</p><p></p><p> There's a lot of things at the table that are going to be imagined a little differently by each player present, regardless, without anyone even noticing. It's a shared experience in concept, but it can't be a perfectly consistent one.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7226582, member: 996"] It /could/, hypothetically, sure. But, 5e tends to give different things different mechanics, even when the differences may seem like something that's arbitrary and could be done with just re-fluffling. And, re-fluffing spells as 'psionics,' even when accompanied by a ruling that they're, in essence, spells that are immune to dispelling ('broken' though that arguably might be), still has mechanical implications. Components, for instance. Not my suggestion, rather, I was holding it out as something that /wouldn't/ work for the psionics-is-different feel, at all. Since psionics has been different or optionally different in every edition, it's not a viable solution, on it's own. Exactly right, and for the same reason. Re-skinning spell-casting class to act as a non-magical class is simply fraught. Even if they're accomplishing some of the same things, they should be doing so quite differently, if they're to fit in the broader 5e design aesthetic. I was not at all sanguine about dropping Ki as a power source at the time - even though, personally, I never cared for either the monk nor psionics, it seemed like a cheap trick to combine them like that. In retrospect, I suppose, it was OK, and it did lead to conversations that spelled out what was ethically wrong with D&D's traditional "orientalist" treatment of the Monk, so that was enlightening. In the case of 5e, though, Ki is firmly established as actually being magic of its own stripe, so Ki-as-psionics would imply psionics-is-magic, which is really something I think should be left in the DM's court, as 5e is the DM-Empowerment edition. It's not 'wrong,' no matter which way you slice it, whether you're the odd player out or coping with an odd player out or the DM dictating how it'll be at your table. It's just something you have to reconcile one way or another. I feel like there's no need to make a big deal out of it when you're the odd player out, just keep your opinions and visualizations in your head and let everyone else enjoy the game. There's a lot of things at the table that are going to be imagined a little differently by each player present, regardless, without anyone even noticing. It's a shared experience in concept, but it can't be a perfectly consistent one. [/QUOTE]
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