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Myth Struggles to Overwhelm Real Life in City of Mist
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<blockquote data-quote="RenleyRenfield" data-source="post: 9494870" data-attributes="member: 7044197"><p>In City of Mist = </p><p>We decided to merge our Mythos into a group concept of South American myths. So the investigations were based around the way our Mythos was encouraging us to influence the city into a change of culture which would bring ideology back to old-world practices. It started mysterious enough with plots around calendar and astrological events, and then it moved into gang turf warfare which mutated into myths of rituals and rites. </p><p></p><p>Our Logos sides had to contend with how our families got caught up in the events, how some of them liked the strangely 'noble' changes in gang behaviour, while others were endangered by rites that might have otherwise empowered our character's mythos. </p><p></p><p>It all ended in a kind of solstice summoning, at least that is kinda how to describe it, not exact though. And we had to choose to drive out, contain, embrace, or go to war with the myth. </p><p></p><p>My character offered himself up as sacrifice in order to lend power to the other characters opposition of the myth, because his logos was "a good dad" and it was his family that was threatened and falling apart. (both literal and fellow mythos characters). </p><p></p><p>.....................</p><p></p><p>For Changeling = </p><p>We ran a plot in Rio de Janeiro around concepts of the healthy/unhealthy handling of Fear. The Myth in this case was trying to get people to embrace being fearmongers and spread terror in Rio. Again, this is a very inadequate description, but its some of the plot. </p><p></p><p>We struggled with the panic it was creating in our mundane lives. But in the end decided to embrace the Myth as it was causing people to become more bold. We found a way to turn their "fear" to "Wren" birds, which then led to the re-instating of a old tradition / holiday where people dressed up in spooky outfits to exchange fun tokens for tickets to a dance where fear was gone and joy and celebration were heralded in. </p><p></p><p>..........................</p><p></p><p>For both games the Tags were always at +3 but that didn't matter. The PBTA rules handled the drama, added snowball complications, and let the players address any given situation with any mix of power/magic or mundane that they wanted. </p><p></p><p>It became more about the narrative description of what you did, and less about some boring feat or attack. And let me tell you - the players were clever! It was far more fun to hear how someone was embracing their Tag of "Bloodlust" to solve a minor plot of hunting the moon-queen than any worry of how many bonuses they got for the roll.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9494870, member: 7044197"] In City of Mist = We decided to merge our Mythos into a group concept of South American myths. So the investigations were based around the way our Mythos was encouraging us to influence the city into a change of culture which would bring ideology back to old-world practices. It started mysterious enough with plots around calendar and astrological events, and then it moved into gang turf warfare which mutated into myths of rituals and rites. Our Logos sides had to contend with how our families got caught up in the events, how some of them liked the strangely 'noble' changes in gang behaviour, while others were endangered by rites that might have otherwise empowered our character's mythos. It all ended in a kind of solstice summoning, at least that is kinda how to describe it, not exact though. And we had to choose to drive out, contain, embrace, or go to war with the myth. My character offered himself up as sacrifice in order to lend power to the other characters opposition of the myth, because his logos was "a good dad" and it was his family that was threatened and falling apart. (both literal and fellow mythos characters). ..................... For Changeling = We ran a plot in Rio de Janeiro around concepts of the healthy/unhealthy handling of Fear. The Myth in this case was trying to get people to embrace being fearmongers and spread terror in Rio. Again, this is a very inadequate description, but its some of the plot. We struggled with the panic it was creating in our mundane lives. But in the end decided to embrace the Myth as it was causing people to become more bold. We found a way to turn their "fear" to "Wren" birds, which then led to the re-instating of a old tradition / holiday where people dressed up in spooky outfits to exchange fun tokens for tickets to a dance where fear was gone and joy and celebration were heralded in. .......................... For both games the Tags were always at +3 but that didn't matter. The PBTA rules handled the drama, added snowball complications, and let the players address any given situation with any mix of power/magic or mundane that they wanted. It became more about the narrative description of what you did, and less about some boring feat or attack. And let me tell you - the players were clever! It was far more fun to hear how someone was embracing their Tag of "Bloodlust" to solve a minor plot of hunting the moon-queen than any worry of how many bonuses they got for the roll. [/QUOTE]
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