Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Myth20 Fantasy: Introduction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mythusmage" data-source="post: 2513051" data-attributes="member: 571"><p><strong>Myth20 Fantasy: Core Mechanic</strong></p><p></p><p>Yes, the <strong>Myth20: Fantasy</strong> core mechanic is a variant of the <strong>d20</strong> core mechanic. I took the active defense variant and expanded it to non-combat situations. The change in language came about because I'm not all that hot at technical writing.</p><p></p><p>That said ...</p><p></p><p><span style="font-size: 12px"><strong>Myth20 Fantasy: Core Mechanic</strong></span></p><p></p><p>To find out if an action succeeded or failed roll a d20 and add any bonus or subtract any penalty. Compare the modified die roll to the action's difficulty. If the modified roll is equal to or better than the difficulty the action succeeds. If the modified roll is less than the difficulty than the action fails. But see opposed actions for an exception.</p><p></p><p>There are two types of rolls, opposed and unopposed. Each is explained below.</p><p></p><p>In opposed rolls two parties are involved. Sometimes two players, more often a player and the GM. One is the "attacker", the other is the "defender". (Why the quote marks? Sometimes opposed rolls don't involve combat.) Both parties roll a d20 as normal and add or subtract bonuses or penalties as appropriate. If the attacker's modified roll is better than the defenders, the attacker wins. If the defender's modified roll is equal to or better than the attacker, the defender wins. This is an exception to the standard mechanic.</p><p></p><p>An unopposed roll works according to the standard mechanic against a pre-set difficulty. Unopposed rolls are used for such things as picking locks, opening doors, appraising items, casting spells, and the like.</p><p></p><p>In the case of an unopposed action the difficulty is set by the GM according to the circumstances. The more difficult the situation, the more difficult the attempted action. Guidelines to setting difficulty for unopposed actions is presented in the skills chapter.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2513051, member: 571"] [b]Myth20 Fantasy: Core Mechanic[/b] Yes, the [b]Myth20: Fantasy[/b] core mechanic is a variant of the [b]d20[/b] core mechanic. I took the active defense variant and expanded it to non-combat situations. The change in language came about because I'm not all that hot at technical writing. That said ... [size=3][b]Myth20 Fantasy: Core Mechanic[/b][/size] To find out if an action succeeded or failed roll a d20 and add any bonus or subtract any penalty. Compare the modified die roll to the action's difficulty. If the modified roll is equal to or better than the difficulty the action succeeds. If the modified roll is less than the difficulty than the action fails. But see opposed actions for an exception. There are two types of rolls, opposed and unopposed. Each is explained below. In opposed rolls two parties are involved. Sometimes two players, more often a player and the GM. One is the "attacker", the other is the "defender". (Why the quote marks? Sometimes opposed rolls don't involve combat.) Both parties roll a d20 as normal and add or subtract bonuses or penalties as appropriate. If the attacker's modified roll is better than the defenders, the attacker wins. If the defender's modified roll is equal to or better than the attacker, the defender wins. This is an exception to the standard mechanic. An unopposed roll works according to the standard mechanic against a pre-set difficulty. Unopposed rolls are used for such things as picking locks, opening doors, appraising items, casting spells, and the like. In the case of an unopposed action the difficulty is set by the GM according to the circumstances. The more difficult the situation, the more difficult the attempted action. Guidelines to setting difficulty for unopposed actions is presented in the skills chapter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Myth20 Fantasy: Introduction
Top