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Myth20 Fantasy: Introduction
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<blockquote data-quote="mythusmage" data-source="post: 2513082" data-attributes="member: 571"><p><strong>Myth20 Fantasy: Characteristics</strong></p><p></p><p>Yes, I went and changed the most sacred cow of <strong>d20</strong> sacred cows. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p><span style="font-size: 12px"><strong>Myth20 Fantasy: Characteristics</strong></span></p><p></p><p>Myth20 has six characteristics; Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. For humans each is determined by rolling 2d6 and adding 4 to the result. This give a range from 6 to 16. Non-humans use this method for most of their characteristics, with one or two exceptions. (For example, dwarfs are known for their strength and endurance, but they are not the most scintillating conversationalists. So for dwarfs Strength and Constitution are determined by rolling 2d6 and adding 6 to the roll. But Charisma is found by rolling 2d6 and adding 2.)</p><p></p><p>High and low characteristics modify d20 rolls. Which characteristic applies depends on the action attempted. For every two points above 11 the modifier is +1. For every two points below 11 the modifier is -1. Or consult the table below.</p><p></p><p>16: +3</p><p>15: +2</p><p>14: +2</p><p>13: +1</p><p>12: +1</p><p>11: 0</p><p>10: -1</p><p>09: -1</p><p>08: -2</p><p>07: -2</p><p>06: -3</p><p></p><p>(At this point I must fess up to being flummoxed on how to describe what each characteristic stands for and is used for. I could use the SRD's boiler plate, but I'd much rather put it into my own words. so expect this posting to get (repeatedly) edited.)</p><p></p><p>Spell Use: Maximum spell level for a caster is determined by the appropriate characteristic. Intelligence for Wizards; Wisdom for Clerics, Druids, Paladins, and Rangers; and Charisma for Bards, and Sorcerers. The minimum characteristic for using spells of a certain level is 10 plus spell level. Which means the typical human wizard is limited to 6th level spells at best. 7th level or higher spells are restricted to extraordinary individuals.</p><p></p><p>(Special Note: For <strong>Myth20 Fantasy</strong> I bumped spells up one level. So instead of 0 to 9th level spells M20F has 1st to 10th level spells. The magic chapter will have more on this.)</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2513082, member: 571"] [b]Myth20 Fantasy: Characteristics[/b] Yes, I went and changed the most sacred cow of [b]d20[/b] sacred cows. :p [size=3][b]Myth20 Fantasy: Characteristics[/b][/size] Myth20 has six characteristics; Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. For humans each is determined by rolling 2d6 and adding 4 to the result. This give a range from 6 to 16. Non-humans use this method for most of their characteristics, with one or two exceptions. (For example, dwarfs are known for their strength and endurance, but they are not the most scintillating conversationalists. So for dwarfs Strength and Constitution are determined by rolling 2d6 and adding 6 to the roll. But Charisma is found by rolling 2d6 and adding 2.) High and low characteristics modify d20 rolls. Which characteristic applies depends on the action attempted. For every two points above 11 the modifier is +1. For every two points below 11 the modifier is -1. Or consult the table below. 16: +3 15: +2 14: +2 13: +1 12: +1 11: 0 10: -1 09: -1 08: -2 07: -2 06: -3 (At this point I must fess up to being flummoxed on how to describe what each characteristic stands for and is used for. I could use the SRD's boiler plate, but I'd much rather put it into my own words. so expect this posting to get (repeatedly) edited.) Spell Use: Maximum spell level for a caster is determined by the appropriate characteristic. Intelligence for Wizards; Wisdom for Clerics, Druids, Paladins, and Rangers; and Charisma for Bards, and Sorcerers. The minimum characteristic for using spells of a certain level is 10 plus spell level. Which means the typical human wizard is limited to 6th level spells at best. 7th level or higher spells are restricted to extraordinary individuals. (Special Note: For [b]Myth20 Fantasy[/b] I bumped spells up one level. So instead of 0 to 9th level spells M20F has 1st to 10th level spells. The magic chapter will have more on this.) [/QUOTE]
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