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Mythic Bastionland - initial impressions, and making a Realm
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9829664" data-attributes="member: 82106"><p>Perhaps, I wouldn't die on that hill, but in my experience MOST RPGs, particularly more traditional ones, make HUGE assumptions about what an RPG is and how it is played. These are pretty critical gaps in my book. You don't notice them, because you basically scan such a game as "Basically D&D plus a few different mechanics." </p><p></p><p>But I would note that, even modern D&D is pretty rough on this sort of thing. You are probably going to leap in and say 5e tells you everything you need to know, but it doesn't! I see the gaps, they exist. You probably don't see them because you've filled in your expectations and preferences from decades of prior gaming. One reason I see these things clearly is, I started with the original D&D, and all the gaps were glaringly obvious there (not actually being critical of the authors, it was a new thing). I kind of know what to look for, and we had no prior tradition and experience to use to fill them in back then, so the issues were pretty clear. 1e, 2e, 3e, even 4e to a degree, have a lot of those same gaps, as does 5e. People have just long since developed tribal knowledge and filled them.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9829664, member: 82106"] Perhaps, I wouldn't die on that hill, but in my experience MOST RPGs, particularly more traditional ones, make HUGE assumptions about what an RPG is and how it is played. These are pretty critical gaps in my book. You don't notice them, because you basically scan such a game as "Basically D&D plus a few different mechanics." But I would note that, even modern D&D is pretty rough on this sort of thing. You are probably going to leap in and say 5e tells you everything you need to know, but it doesn't! I see the gaps, they exist. You probably don't see them because you've filled in your expectations and preferences from decades of prior gaming. One reason I see these things clearly is, I started with the original D&D, and all the gaps were glaringly obvious there (not actually being critical of the authors, it was a new thing). I kind of know what to look for, and we had no prior tradition and experience to use to fill them in back then, so the issues were pretty clear. 1e, 2e, 3e, even 4e to a degree, have a lot of those same gaps, as does 5e. People have just long since developed tribal knowledge and filled them. [/QUOTE]
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