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Mythic Bastionland - initial impressions, and making a Realm
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<blockquote data-quote="pemerton" data-source="post: 9833613" data-attributes="member: 42582"><p>I've thought a bit more about this.</p><p></p><p>The "Oddpocrypha" - that is, the examples of play with commentary - includes this, as part of the entry on Exploration:</p><p></p><p style="margin-left: 20px"><strong>Tal: </strong>While we’re travelling can I search for any other travellers we could speak to? I can see through my raven’s eyes remember.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Ref: </strong>Yeah that’ll help for sure. No real risk here so we’ll just make it a Luck Roll. With your raven you’ll certainly find somebody, but this is more about how far away they are.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Tal rolls a d6, scoring 5.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Ref: </strong>Sure, there’s somebody travelling not far from here, let me see who we’ve got.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Ref decides to roll a random prompt for a person, scoring 1 and 11. They’ll also use the State prompt from the same page. The result is “lost Knight” and “nurturing”.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Ref: </strong>Through your raven’s eyes you see an armoured figure riding on horseback, a smaller figure on a pony trailing behind them. Looks like a Knight and their Squire. You’ve got enough warning to skirt around them, or are you going to move closer?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Ref leans on a Luck Roll here for a situation that didn’t have any risk, but was still uncertain in outcome. Perfect use of that type of roll.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">To get a prompt for what the raven finds, Ref rolls a Knight and uses the prompts on that page. They could also have simply flicked to a random page if they wanted inspiration quickly, but the dice are generally preferable to get a wider spread of results.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When Ref describes what they see their description ends with a choice that the players must make.</p><p></p><p>So, suppose that the players choose to have their PCs speak to this lost knight. The referee might end up rolling on the Task table, to find out what this lost knight is supposed to be doing. Suppose that the roll gives Retrieve Dwelling - so the knight is supposed to be retrieving something from a dwelling. The GM could roll on the Goods table, and get - say - Traditional Pottery. And then a final roll, for another person, might give (say) Aristocratic Farrier. So, the knight is supposed to be retrieving, from the dwelling of a legendary farrier, the urn in which the farrier places all the nails removed from the hooves of shod horses.</p><p></p><p>I think this is one way that it might turn out that a <em>site</em> is required.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9833613, member: 42582"] I've thought a bit more about this. The "Oddpocrypha" - that is, the examples of play with commentary - includes this, as part of the entry on Exploration: [indent][B]Tal: [/B]While we’re travelling can I search for any other travellers we could speak to? I can see through my raven’s eyes remember. [B]Ref: [/B]Yeah that’ll help for sure. No real risk here so we’ll just make it a Luck Roll. With your raven you’ll certainly find somebody, but this is more about how far away they are. [I]Tal rolls a d6, scoring 5.[/I] [B]Ref: [/B]Sure, there’s somebody travelling not far from here, let me see who we’ve got. [I]Ref decides to roll a random prompt for a person, scoring 1 and 11. They’ll also use the State prompt from the same page. The result is “lost Knight” and “nurturing”.[/I] [B]Ref: [/B]Through your raven’s eyes you see an armoured figure riding on horseback, a smaller figure on a pony trailing behind them. Looks like a Knight and their Squire. You’ve got enough warning to skirt around them, or are you going to move closer? . . . Ref leans on a Luck Roll here for a situation that didn’t have any risk, but was still uncertain in outcome. Perfect use of that type of roll. To get a prompt for what the raven finds, Ref rolls a Knight and uses the prompts on that page. They could also have simply flicked to a random page if they wanted inspiration quickly, but the dice are generally preferable to get a wider spread of results. When Ref describes what they see their description ends with a choice that the players must make.[/indent] So, suppose that the players choose to have their PCs speak to this lost knight. The referee might end up rolling on the Task table, to find out what this lost knight is supposed to be doing. Suppose that the roll gives Retrieve Dwelling - so the knight is supposed to be retrieving something from a dwelling. The GM could roll on the Goods table, and get - say - Traditional Pottery. And then a final roll, for another person, might give (say) Aristocratic Farrier. So, the knight is supposed to be retrieving, from the dwelling of a legendary farrier, the urn in which the farrier places all the nails removed from the hooves of shod horses. I think this is one way that it might turn out that a [I]site[/I] is required. [/QUOTE]
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