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Mythic Bastionland - initial impressions, and making a Realm
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<blockquote data-quote="Breaking Star Games" data-source="post: 9842401" data-attributes="member: 7042067"><p>It seems very fun so far after a oneshot and first session of my campaign. Knight abilities and passions are often very evocative. Myths tend to be quite fun too.</p><p></p><p>I find myself frustrated by many Combat-oriented Omens aren't necessarily interesting combat encounters on their own (Quinn's Quest went over this in his review of Mythic Bastionland). They don't immediately inspire secondary objectives, unique terrain or some other complication. Without any of these, combats do just look like piles of bodies smashing against each other where every turn will look quite similar and the Combat Spark Tables aren't necessarily perfect for this either. So, I am compiling tons of advice for this and doing more prep on certain omens that are upcoming. I also wanted to have a better idea how hard a fight is, so I saw someone mention balancing to show how many actions will the monster get if being focused:</p><p></p><p>X= Number of Players</p><ul> <li data-xf-list-type="ul">0-1 actions: VIG 3X, GD 3X</li> <li data-xf-list-type="ul">1-2 actions: VIG 3X+4, GD 3X+2, A2.</li> <li data-xf-list-type="ul">2-3 actions: VIG 3X+8, GD 3X+4, A3.</li> </ul><p>My rough draft of Combat Objective Verbs: Save/Protect, Obtain, Escape, Prevent/Delay/Disable, but you also need to answer "why don't the PCs just kill all enemies or just ignore all enemies to focus on the objective" - usually having it be more limited on how many PCs can do said Side Objective helps.</p><p></p><p>I also don't like improvised descriptions of locations and NPCs. These are my usual go-to prep because I want to be evocative (hit a few different senses, feel a fairly cohesive mood/tone, usually a color) in two sentences. This kind of fantastical description takes time and editing for me to get down well. In MB, you will be improvising these based off some tables you roll two results and combine them or from a word in the random name generators at the bottom of each Knight or Myth page. So it comes out a bit messy. I was lucky to get a break before writing up the travel towards and into the first dwelling, so when I had time, the Spark Tables are really quite nice.</p></blockquote><p></p>
[QUOTE="Breaking Star Games, post: 9842401, member: 7042067"] It seems very fun so far after a oneshot and first session of my campaign. Knight abilities and passions are often very evocative. Myths tend to be quite fun too. I find myself frustrated by many Combat-oriented Omens aren't necessarily interesting combat encounters on their own (Quinn's Quest went over this in his review of Mythic Bastionland). They don't immediately inspire secondary objectives, unique terrain or some other complication. Without any of these, combats do just look like piles of bodies smashing against each other where every turn will look quite similar and the Combat Spark Tables aren't necessarily perfect for this either. So, I am compiling tons of advice for this and doing more prep on certain omens that are upcoming. I also wanted to have a better idea how hard a fight is, so I saw someone mention balancing to show how many actions will the monster get if being focused: X= Number of Players [LIST] [*]0-1 actions: VIG 3X, GD 3X [*]1-2 actions: VIG 3X+4, GD 3X+2, A2. [*]2-3 actions: VIG 3X+8, GD 3X+4, A3. [/LIST] My rough draft of Combat Objective Verbs: Save/Protect, Obtain, Escape, Prevent/Delay/Disable, but you also need to answer "why don't the PCs just kill all enemies or just ignore all enemies to focus on the objective" - usually having it be more limited on how many PCs can do said Side Objective helps. I also don't like improvised descriptions of locations and NPCs. These are my usual go-to prep because I want to be evocative (hit a few different senses, feel a fairly cohesive mood/tone, usually a color) in two sentences. This kind of fantastical description takes time and editing for me to get down well. In MB, you will be improvising these based off some tables you roll two results and combine them or from a word in the random name generators at the bottom of each Knight or Myth page. So it comes out a bit messy. I was lucky to get a break before writing up the travel towards and into the first dwelling, so when I had time, the Spark Tables are really quite nice. [/QUOTE]
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