RangerWickett
Legend
While I am in general happy with Mythic Earth, I accept that I was just one GM trying to handle playtesting, and though I had many players helping me out, not everything is optimally designed for fun gameplay.
Tonight, one of my players pointed out that he feels a bit jipped for putting so many ranks into Cure. In earlier playtest versions, it was easier to heal at low level, but I upped the cost of Cure dramatically to help ensure believable worlds (this same player was considering just skipping out on adventuring for a few months and working in private medical practice, using magic to cure people's ails and make millions) and make it easier to destroy than create.
Long story short, he recommends the following revision. The "Lesser Heal" option should be useable only once per hour per creature, not once per day.
Also, I allowed him to use a 3rd level Cure spell to make a weapon ghost touch against incorporeal undead.
What do you think? Do you have any examples of revisions you'd suggest?
Tonight, one of my players pointed out that he feels a bit jipped for putting so many ranks into Cure. In earlier playtest versions, it was easier to heal at low level, but I upped the cost of Cure dramatically to help ensure believable worlds (this same player was considering just skipping out on adventuring for a few months and working in private medical practice, using magic to cure people's ails and make millions) and make it easier to destroy than create.
Long story short, he recommends the following revision. The "Lesser Heal" option should be useable only once per hour per creature, not once per day.
Also, I allowed him to use a 3rd level Cure spell to make a weapon ghost touch against incorporeal undead.
What do you think? Do you have any examples of revisions you'd suggest?