Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Mythic Earth revisions from game experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 2734125" data-attributes="member: 63"><p>While I am in general happy with Mythic Earth, I accept that I was just one GM trying to handle playtesting, and though I had many players helping me out, not everything is optimally designed for fun gameplay.</p><p></p><p>Tonight, one of my players pointed out that he feels a bit jipped for putting so many ranks into Cure. In earlier playtest versions, it was easier to heal at low level, but I upped the cost of Cure dramatically to help ensure believable worlds (this same player was considering just skipping out on adventuring for a few months and working in private medical practice, using magic to cure people's ails and make millions) and make it easier to destroy than create.</p><p></p><p>Long story short, he recommends the following revision. The "Lesser Heal" option should be useable only once per hour per creature, not once per day.</p><p></p><p>Also, I allowed him to use a 3rd level Cure spell to make a weapon ghost touch against incorporeal undead.</p><p></p><p>What do you think? Do you have any examples of revisions you'd suggest?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2734125, member: 63"] While I am in general happy with Mythic Earth, I accept that I was just one GM trying to handle playtesting, and though I had many players helping me out, not everything is optimally designed for fun gameplay. Tonight, one of my players pointed out that he feels a bit jipped for putting so many ranks into Cure. In earlier playtest versions, it was easier to heal at low level, but I upped the cost of Cure dramatically to help ensure believable worlds (this same player was considering just skipping out on adventuring for a few months and working in private medical practice, using magic to cure people's ails and make millions) and make it easier to destroy than create. Long story short, he recommends the following revision. The "Lesser Heal" option should be useable only once per hour per creature, not once per day. Also, I allowed him to use a 3rd level Cure spell to make a weapon ghost touch against incorporeal undead. What do you think? Do you have any examples of revisions you'd suggest? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Mythic Earth revisions from game experience
Top