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<blockquote data-quote="Wulf Ratbane" data-source="post: 2797851" data-attributes="member: 94"><p>Usually the overlap is around the Hero, if there's not already a "Go To" guy for the Hero. RPGs are definitely a different feel than literature, so it's not unusual to have more than one character under the Hero spotlight.</p><p></p><p>I would very much like your feedback on how your group fits into all the various archetypes. You could try posting literary analogues to each of them and I might be able to help you pin them down.</p><p></p><p>Also, if you haven't looked at the <a href="http://www.badaxegames.com/mm/pdf/Mythic%20Heroes%20demo.pdf" target="_blank">Mythic Heroes preview</a> then please do. At least two full archetypes are in there (I think the Hero and the Mentor) so you can inspect the mechanics.</p><p></p><p></p><p></p><p>In my experience, not usually. At least, it's not usually such a clear-cut line, and it doesn't usually happen very often. You really should strive to think of the lifetime of your campaign as a single "adventure" that the PCs are working towards, despite whatever "episodes" may occur on the way.</p><p></p><p>I have set up the archetypes so that a player can switch at 6th, 12th, or 18th level, but there's no reason you couldn't allow it at other times. </p><p></p><p>I also don't allow you to switch willy-nilly. Each archetype has "outs" to two other archetypes that "make sense."</p><p></p><p>You will have to be careful because there are some very cool things that each archetype can do; and I have placed certain abilities out of reach if you change archetypes.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2797851, member: 94"] Usually the overlap is around the Hero, if there's not already a "Go To" guy for the Hero. RPGs are definitely a different feel than literature, so it's not unusual to have more than one character under the Hero spotlight. I would very much like your feedback on how your group fits into all the various archetypes. You could try posting literary analogues to each of them and I might be able to help you pin them down. Also, if you haven't looked at the [URL=http://www.badaxegames.com/mm/pdf/Mythic%20Heroes%20demo.pdf]Mythic Heroes preview[/URL] then please do. At least two full archetypes are in there (I think the Hero and the Mentor) so you can inspect the mechanics. In my experience, not usually. At least, it's not usually such a clear-cut line, and it doesn't usually happen very often. You really should strive to think of the lifetime of your campaign as a single "adventure" that the PCs are working towards, despite whatever "episodes" may occur on the way. I have set up the archetypes so that a player can switch at 6th, 12th, or 18th level, but there's no reason you couldn't allow it at other times. I also don't allow you to switch willy-nilly. Each archetype has "outs" to two other archetypes that "make sense." You will have to be careful because there are some very cool things that each archetype can do; and I have placed certain abilities out of reach if you change archetypes. [/QUOTE]
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