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Mythic Odysseys of Theros on DNDBeyhond
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<blockquote data-quote="slobster" data-source="post: 8003767" data-attributes="member: 6693711"><p>I like the mythic monster implementation. In fact, I think it looks cool to use for another Magic setting, the recently released Ikoria, where monsters in the wild mutate and evolve in response to challenges, growing new limbs/new powers/new capabilities as circumstances challenge them.</p><p></p><p>I could imagine a low level monster that has a Mythic ability that lets it grow random or even context dependent new powers like tougher skin, an extra head, wings, burrowing claws, etc. Really hits the flavor of mutations in monsters, but also makes for more unpredictable and hopefully memorable encounters with wild monsters, that sap more of a party's strength without being endless waves of goblins or something.</p><p></p><p>Looks cool!</p></blockquote><p></p>
[QUOTE="slobster, post: 8003767, member: 6693711"] I like the mythic monster implementation. In fact, I think it looks cool to use for another Magic setting, the recently released Ikoria, where monsters in the wild mutate and evolve in response to challenges, growing new limbs/new powers/new capabilities as circumstances challenge them. I could imagine a low level monster that has a Mythic ability that lets it grow random or even context dependent new powers like tougher skin, an extra head, wings, burrowing claws, etc. Really hits the flavor of mutations in monsters, but also makes for more unpredictable and hopefully memorable encounters with wild monsters, that sap more of a party's strength without being endless waves of goblins or something. Looks cool! [/QUOTE]
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