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Mythic Pathfinder = how to break a game
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<blockquote data-quote="Jester David" data-source="post: 6282273" data-attributes="member: 37579"><p>By "go-to splat book" you mean featured in a single AP, two small expansion books focused on the campaign setting, no other adventures, and no future products?</p><p></p><p></p><p>As opposed to 3e and 4e that were full of perfectly balanced material?</p><p></p><p></p><p>Here's the thing, Mythic didn't join Wrath of the Righteous. Mythic was created FOR Wrath of the Righteous. </p><p>They wanted to do the big army-of-invading-demons storyline, dealing with closing the Worldwound and fighting demon lords. Which they couldn't do with the base rules, as that was an epic campaign and required monsters above and beyond the standard CRs.</p><p></p><p></p><p>Skilled players can break the game with no splatbooks. Running Rise of the Runelords right now and I have a dwarf ranger taking apart my bosses. More splatbooks just make it easier. </p><p></p><p></p><p>Just because you <em>can</em> break the game with an optimized build doesn't mean you <em>have</em> to break the game. That choice is all you. You can choose to take less optimal choices or RP-based choices. </p><p></p><p>APs also assume four players of moderate skill. They don't assume wicked optimized players because then the APs will grind lesser players to dust. That makes them less fun and more of a slog for the majority. If a table is filled with heavily optimized players then the GM needs to adjust encounters and tactics to match. Or maybe stack hp onto monsters. </p><p></p><p></p><p>A lot of people here like Pathfinder. So you're not making friends by bashing the game. You can say your bit without the harsh language or calling the product garbage. </p><p></p><p>I sounds like you have two realistic options: play Pathfinder or leave the group. </p><p>Maybe they'll get on board with D&D Next when it's released, but that's five months away and you can get through a good chunk of an AP in that time. Maybe when there's more options and content for D&D5 they'll feel more willing to swap, such as after the AP when D&D5 has a couple splatbooks to its name. But maybe not. </p><p>So you can either play with your friends and bite your tongue, avoiding bringing down their fun. Or you can look for a new group to play with who are willing to play D&D5. </p><p></p><p>If you maybe a uber character and play to the extreme without regard for any of the other players, you are ruining the campaign for the entire table. Period. At that point the problem stops being the edition and starts being you, and the other players are more likely to decide the troublesome element is not the books but someone sitting at the table and decide it's easier (and cheaper) to just find another player.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6282273, member: 37579"] By "go-to splat book" you mean featured in a single AP, two small expansion books focused on the campaign setting, no other adventures, and no future products? As opposed to 3e and 4e that were full of perfectly balanced material? Here's the thing, Mythic didn't join Wrath of the Righteous. Mythic was created FOR Wrath of the Righteous. They wanted to do the big army-of-invading-demons storyline, dealing with closing the Worldwound and fighting demon lords. Which they couldn't do with the base rules, as that was an epic campaign and required monsters above and beyond the standard CRs. Skilled players can break the game with no splatbooks. Running Rise of the Runelords right now and I have a dwarf ranger taking apart my bosses. More splatbooks just make it easier. Just because you [I]can[/I] break the game with an optimized build doesn't mean you [I]have[/I] to break the game. That choice is all you. You can choose to take less optimal choices or RP-based choices. APs also assume four players of moderate skill. They don't assume wicked optimized players because then the APs will grind lesser players to dust. That makes them less fun and more of a slog for the majority. If a table is filled with heavily optimized players then the GM needs to adjust encounters and tactics to match. Or maybe stack hp onto monsters. A lot of people here like Pathfinder. So you're not making friends by bashing the game. You can say your bit without the harsh language or calling the product garbage. I sounds like you have two realistic options: play Pathfinder or leave the group. Maybe they'll get on board with D&D Next when it's released, but that's five months away and you can get through a good chunk of an AP in that time. Maybe when there's more options and content for D&D5 they'll feel more willing to swap, such as after the AP when D&D5 has a couple splatbooks to its name. But maybe not. So you can either play with your friends and bite your tongue, avoiding bringing down their fun. Or you can look for a new group to play with who are willing to play D&D5. If you maybe a uber character and play to the extreme without regard for any of the other players, you are ruining the campaign for the entire table. Period. At that point the problem stops being the edition and starts being you, and the other players are more likely to decide the troublesome element is not the books but someone sitting at the table and decide it's easier (and cheaper) to just find another player. [/QUOTE]
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