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[Mythic] Solo gaming - Any Experience With This?
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<blockquote data-quote="Steverooo" data-source="post: 3026514" data-attributes="member: 9410"><p>Well, you can play on a forum, like this, with or without any certain game system, or pre-prepared adventure, so... sure! Why not?</p><p></p><p>The product is more about ideas, creative interpretations, and logical reasonableness than rules. As long as whoever is using the "rules" sees eye-to-eye with you on chances, then you shouldn't have much problem.</p><p></p><p>Also, I didn't mention it, but ANY TIME you roll to answer ANY question, and get doubles (11, 22, 33...) less than or equal to the Chaos Factor, you roll for another Interrupt. So, in the above example, when the PC asked "Is there enough light, down here...?", and I rolled to see, if I had rolled 11, 22, 33, 44, 55, 66, 77, or 88 (since the Chaos Factor was 9), then a new event would have come up, right then, as he was looking around...</p><p></p><p>At the end of a scene (such as when the Drow died), you raise/lower the Chaos by one (increasing in this case, since the scene was chaotic, due to combat). If he had just wandered around, searching for treasure, in that scene, I would have lowered the Chaos, at the end.</p><p></p><p>When Chaos is high, unlikely things happen more often. Also, "Extraordinary Yes" results come up more often. So, if the PC asked "Is there a Vorpal Sword at my feet?", it is more likely to occur.</p><p></p><p>This system certainly isn't for everyone. If you have trouble interpretting one-word Event descriptions, then forget it! Also, you will still need stock NPCs, characters, descriptions, equipment, etc. IT DOES NOT TAKE ALL THE WORK OUT OF RPing!</p><p></p><p>If you are good at creative interpretations, and have a ready source of ideas, then this might be for you. MOST of the product (describing its own game system) is USELESS, to me... I invented the "Can that happen? I have no idea! I will roll percentiles, and get a... 24% chance, and roll against that for... an 83%... Nope, sorry!" technique, long ago. This product just improves on that, a bit, by adding the "Extraordinary Yes/No" and Difficulty classes, and the Events tables; that's all.</p><p></p><p>Is it worth $10? Maybe! That depends upon the use you will get out of it...</p></blockquote><p></p>
[QUOTE="Steverooo, post: 3026514, member: 9410"] Well, you can play on a forum, like this, with or without any certain game system, or pre-prepared adventure, so... sure! Why not? The product is more about ideas, creative interpretations, and logical reasonableness than rules. As long as whoever is using the "rules" sees eye-to-eye with you on chances, then you shouldn't have much problem. Also, I didn't mention it, but ANY TIME you roll to answer ANY question, and get doubles (11, 22, 33...) less than or equal to the Chaos Factor, you roll for another Interrupt. So, in the above example, when the PC asked "Is there enough light, down here...?", and I rolled to see, if I had rolled 11, 22, 33, 44, 55, 66, 77, or 88 (since the Chaos Factor was 9), then a new event would have come up, right then, as he was looking around... At the end of a scene (such as when the Drow died), you raise/lower the Chaos by one (increasing in this case, since the scene was chaotic, due to combat). If he had just wandered around, searching for treasure, in that scene, I would have lowered the Chaos, at the end. When Chaos is high, unlikely things happen more often. Also, "Extraordinary Yes" results come up more often. So, if the PC asked "Is there a Vorpal Sword at my feet?", it is more likely to occur. This system certainly isn't for everyone. If you have trouble interpretting one-word Event descriptions, then forget it! Also, you will still need stock NPCs, characters, descriptions, equipment, etc. IT DOES NOT TAKE ALL THE WORK OUT OF RPing! If you are good at creative interpretations, and have a ready source of ideas, then this might be for you. MOST of the product (describing its own game system) is USELESS, to me... I invented the "Can that happen? I have no idea! I will roll percentiles, and get a... 24% chance, and roll against that for... an 83%... Nope, sorry!" technique, long ago. This product just improves on that, a bit, by adding the "Extraordinary Yes/No" and Difficulty classes, and the Events tables; that's all. Is it worth $10? Maybe! That depends upon the use you will get out of it... [/QUOTE]
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