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Mythic storytelling
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<blockquote data-quote="RangerWickett" data-source="post: 2467121" data-attributes="member: 63"><p>Myth is a powerful part of every society. Some myths we know are false -- these are mythic stories that are entertaining, and that fit into our worldview or reflect our fears, like iconic superheroes, or all the UFO conspiracies of the 90s -- and some myths are simply ways of viewing the world, neither right or wrong -- like the belief in the value of celebrity, or that taboo parts of the body are sexy.</p><p></p><p>But what's more interesting to us, as gamers, are the classic myths. Monsters, magic, gods, prophecy. Fey, spirits, ghosts, albino crocodiles in the sewers, women who cut out their husbands hearts and hide them in tiny boxes, children abducted at birth and replaced by changelings.</p><p></p><p>In what kind of ways do you integrate myths into your games? If you were creating a setting, or running a game in a mythic version of a real-world culture, what elements of myth and folklore do you think would be most important to know about? How do heroes interact with myths, and when do you stop encountering myths and start creating them?</p><p></p><p>For instance, Buffy the Vampire Slayer, regardless of what your opinion of it is, really created a mythic figure in The Slayer, a woman with strength to fight monsters. She's one of the latest superheroes, and she's been fairly iconic for nearly a decade now. When the show first started, though, she was just a girl who encountered all sorts of monsters from classic and modern folklore. I don't know quite when she transcended to being a myth in her own right, and I like that it's a mystery.</p><p></p><p>Before Buffy, you have that lovely Joseph Campbell textbook case known as Star Wars.</p><p></p><p>You can't create myths and expect them to stick. But you can create cool ideas, use elements of existing myths presented in new ways, and hope that they resonate with people. What I'm curious about is, What myths resonate with you?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2467121, member: 63"] Myth is a powerful part of every society. Some myths we know are false -- these are mythic stories that are entertaining, and that fit into our worldview or reflect our fears, like iconic superheroes, or all the UFO conspiracies of the 90s -- and some myths are simply ways of viewing the world, neither right or wrong -- like the belief in the value of celebrity, or that taboo parts of the body are sexy. But what's more interesting to us, as gamers, are the classic myths. Monsters, magic, gods, prophecy. Fey, spirits, ghosts, albino crocodiles in the sewers, women who cut out their husbands hearts and hide them in tiny boxes, children abducted at birth and replaced by changelings. In what kind of ways do you integrate myths into your games? If you were creating a setting, or running a game in a mythic version of a real-world culture, what elements of myth and folklore do you think would be most important to know about? How do heroes interact with myths, and when do you stop encountering myths and start creating them? For instance, Buffy the Vampire Slayer, regardless of what your opinion of it is, really created a mythic figure in The Slayer, a woman with strength to fight monsters. She's one of the latest superheroes, and she's been fairly iconic for nearly a decade now. When the show first started, though, she was just a girl who encountered all sorts of monsters from classic and modern folklore. I don't know quite when she transcended to being a myth in her own right, and I like that it's a mystery. Before Buffy, you have that lovely Joseph Campbell textbook case known as Star Wars. You can't create myths and expect them to stick. But you can create cool ideas, use elements of existing myths presented in new ways, and hope that they resonate with people. What I'm curious about is, What myths resonate with you? [/QUOTE]
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