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<blockquote data-quote="Insight" data-source="post: 2468892" data-attributes="member: 11437"><p>A fundamental problem with the Monomyth and RPGs is that the Monomyth is very much based on one hero's journey, whereas your typical RPG game features 4-6 heroes. The Monomyth is a poor choice when designing a story <em>depending on how closely you want to follow the structure</em>. That's not to say you absolutely can't use the Monomyth with your game, but you need to do two things:</p><p></p><p>1) Allow for multiple characters/heroes and</p><p></p><p>2) Allow for deviance from the plot</p><p></p><p>The Monomyth drives a plot to the point that your players might think you are railroading them. In fact, the Monomyth is very railroady (is that a word?), and probably (as written) does not make for a good gaming experience. While the Monomyth is great as a foundation for writing stories, I think most of us realize that writing stories and the process for creating good gaming experiences are not one and the same. Stories do not need to allow for changes in the plot, while a good game most certainly need to provide for variance.</p></blockquote><p></p>
[QUOTE="Insight, post: 2468892, member: 11437"] A fundamental problem with the Monomyth and RPGs is that the Monomyth is very much based on one hero's journey, whereas your typical RPG game features 4-6 heroes. The Monomyth is a poor choice when designing a story [i]depending on how closely you want to follow the structure[/i]. That's not to say you absolutely can't use the Monomyth with your game, but you need to do two things: 1) Allow for multiple characters/heroes and 2) Allow for deviance from the plot The Monomyth drives a plot to the point that your players might think you are railroading them. In fact, the Monomyth is very railroady (is that a word?), and probably (as written) does not make for a good gaming experience. While the Monomyth is great as a foundation for writing stories, I think most of us realize that writing stories and the process for creating good gaming experiences are not one and the same. Stories do not need to allow for changes in the plot, while a good game most certainly need to provide for variance. [/QUOTE]
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