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Mythological Figures: Admiral Blas de Lezo y Olavarrieta
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7819101" data-attributes="member: 6873517"><p>Yeah, well part of that is the fact that 5E has a "hole" for a non-caster leader type. It's possible to build one, but you have to work at it, for instance combining Battlemaster Fighter and Mastermind Rogue along with feats.</p><p></p><p></p><p></p><p>Of course I'm aware of them but I don't think they've ever really been core to the experience of most players.</p><p></p><p></p><p></p><p>Sure is, and too high a bonus at high levels IMO. Nor is it particularly interesting, whereas something more situational would be. </p><p></p><p></p><p></p><p>That's even better. The situational bonus applies more broadly than just one skill.</p><p></p><p>IMO Expertise is kind of a problem overall, though. I think a flat +3 would be a lot better than doubling, which gets decidedly problematic in higher levels and really breaks bounded accuracy. </p><p></p><p></p><p></p><p>We used "level checks" which involved rolling your level or under on a D20.</p><p></p><p></p><p></p><p>Yeah, something like that would work, although obviously the devil is in the details. To make things really easy, you could just say you're proficient in all class skills and then tally up the levels in proficient classes to determine the proficiency bonus. It also penalizes level dipping just to pick up things like Thieves' Tools, which I think isn't a bad thing. I suspect that this would work nicely with Saves, too, to smooth things out more.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7819101, member: 6873517"] Yeah, well part of that is the fact that 5E has a "hole" for a non-caster leader type. It's possible to build one, but you have to work at it, for instance combining Battlemaster Fighter and Mastermind Rogue along with feats. Of course I'm aware of them but I don't think they've ever really been core to the experience of most players. Sure is, and too high a bonus at high levels IMO. Nor is it particularly interesting, whereas something more situational would be. That's even better. The situational bonus applies more broadly than just one skill. IMO Expertise is kind of a problem overall, though. I think a flat +3 would be a lot better than doubling, which gets decidedly problematic in higher levels and really breaks bounded accuracy. We used "level checks" which involved rolling your level or under on a D20. Yeah, something like that would work, although obviously the devil is in the details. To make things really easy, you could just say you're proficient in all class skills and then tally up the levels in proficient classes to determine the proficiency bonus. It also penalizes level dipping just to pick up things like Thieves' Tools, which I think isn't a bad thing. I suspect that this would work nicely with Saves, too, to smooth things out more. [/QUOTE]
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