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Mythological Figures: Allan Quatermain
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<blockquote data-quote="Cleon" data-source="post: 7935468" data-attributes="member: 57383"><p>As has already been pointed out in this thread, Allan Quartermain is more a "grizzled frontiersman" than a "colonial gentleman". He was born and raised in Africa and is a wiry smallish chap who's neither young or good-looking (as illustrated in the picture you provided).</p><p></p><p>The stats look good to me, although I'd suggest giving him two rifles not one. In many stories he uses an <strong><a href="https://en.wikipedia.org/wiki/Elephant_gun" target="_blank">Elephant Gun</a></strong> usually to, well, shoot elephants. Since I remember several tales were he rapidly reloaded his gun with cartidges this would have been a <a href="https://en.wikipedia.org/wiki/Double_rifle" target="_blank"><strong>Double Rifle</strong></a> that fired a large calibre high-velocity ("<a href="https://en.wikipedia.org/wiki/Express_rifle" target="_blank"><strong>express</strong></a>") round, most likely a <a href="https://en.wikipedia.org/wiki/.450_Black_Powder_Express" target="_blank"><strong>.450 Black Powder Express</strong></a> since that was a common "big game" round at the time (Holland & Holland's <a href="https://en.wikipedia.org/wiki/Nitro_Express" target="_blank"><strong>Nitro Express</strong></a> rifles & ammunition hadn't been introduced yet).</p><p></p><p>I recall at least one one story were he shoots an elephant dead with one barrel then kills another elephant with the second barrel moments before it reaches him.</p><p></p><p>In terms of this 5E version, I would interpret that as Quartermain taking an action to attack the first elephant and then using his <strong><em>Action Surge</em></strong> to attack the second elephant and being lucky(ish) on his rolls. From what I remember of the tale he did consider it a very risky encounter.</p><p></p><p>Ideally the "Elephant Gun" should have the potential to one-shot an elephant. A 5E elephant has 76 hit points, but having a single shot do that amount of damage seems a trifle high - unless maybe his elephant gun does extra damage against creatures larger than man-sized? That is pretty much what they were designed for, after all.</p><p></p><p>Alternatively, doing extra-damage-against-large-animals might be a special ability of Mr Quartermain himself rather than his weapon. With astonishing originality I propose calling such an ability <strong><em>Big Game Hunter</em></strong>.</p><p></p><p>Let's see, your version of Mr Quartermain can shoot his rifle three times for 2d10+4 a shot. That's an average of 45 damage and a maximum of 72 (assuming all shots hit). If he uses <em>superb aim</em> to get +10 damage per shot that's 75 average/maximum 92. That's assuming the bonus applies to all his shots rather than only the first shot (which'd make it 55av/max82) - the wording could be interpreted either way. If he uses <em>excellent aim</em> that's another +5 per shot for 90 average/maximum 107 (or 70av/max97).</p><p></p><p>Whichever way it goes, he can potentially kill an elephant in 1 round with just his hunting rifle.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7935468, member: 57383"] As has already been pointed out in this thread, Allan Quartermain is more a "grizzled frontiersman" than a "colonial gentleman". He was born and raised in Africa and is a wiry smallish chap who's neither young or good-looking (as illustrated in the picture you provided). The stats look good to me, although I'd suggest giving him two rifles not one. In many stories he uses an [B][URL='https://en.wikipedia.org/wiki/Elephant_gun']Elephant Gun[/URL][/B] usually to, well, shoot elephants. Since I remember several tales were he rapidly reloaded his gun with cartidges this would have been a [URL='https://en.wikipedia.org/wiki/Double_rifle'][B]Double Rifle[/B][/URL] that fired a large calibre high-velocity ("[URL='https://en.wikipedia.org/wiki/Express_rifle'][B]express[/B][/URL]") round, most likely a [URL='https://en.wikipedia.org/wiki/.450_Black_Powder_Express'][B].450 Black Powder Express[/B][/URL] since that was a common "big game" round at the time (Holland & Holland's [URL='https://en.wikipedia.org/wiki/Nitro_Express'][B]Nitro Express[/B][/URL] rifles & ammunition hadn't been introduced yet). I recall at least one one story were he shoots an elephant dead with one barrel then kills another elephant with the second barrel moments before it reaches him. In terms of this 5E version, I would interpret that as Quartermain taking an action to attack the first elephant and then using his [B][I]Action Surge[/I][/B] to attack the second elephant and being lucky(ish) on his rolls. From what I remember of the tale he did consider it a very risky encounter. Ideally the "Elephant Gun" should have the potential to one-shot an elephant. A 5E elephant has 76 hit points, but having a single shot do that amount of damage seems a trifle high - unless maybe his elephant gun does extra damage against creatures larger than man-sized? That is pretty much what they were designed for, after all. Alternatively, doing extra-damage-against-large-animals might be a special ability of Mr Quartermain himself rather than his weapon. With astonishing originality I propose calling such an ability [B][I]Big Game Hunter[/I][/B]. Let's see, your version of Mr Quartermain can shoot his rifle three times for 2d10+4 a shot. That's an average of 45 damage and a maximum of 72 (assuming all shots hit). If he uses [I]superb aim[/I] to get +10 damage per shot that's 75 average/maximum 92. That's assuming the bonus applies to all his shots rather than only the first shot (which'd make it 55av/max82) - the wording could be interpreted either way. If he uses [I]excellent aim[/I] that's another +5 per shot for 90 average/maximum 107 (or 70av/max97). Whichever way it goes, he can potentially kill an elephant in 1 round with just his hunting rifle. [/QUOTE]
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