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Mythological Figures: Conan the Barbarian (5E)
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<blockquote data-quote="BookBarbarian" data-source="post: 7761984" data-attributes="member: 6802553"><p>Right so I went and took a crack at it since there was some positive feedback to my ideas. </p><p></p><p>It's more of my interpretation of Howard's Conan as his stuff always sticks in my mind the most, than a more general "mythological" Conan. </p><p></p><p>I stuck with the same level Mike chose (really you could drop him to 7 and he'd still feel very Conan like). Honestly the end result is not that different from the OP since Conan is a Strong, Skilled, Wilderness born Warrior and that was covered well by Mike. (I hope you don't mind the imitation <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p><p></p><p>So with my take he's still Strong, Skilled, Superior, and Savage. He favors medium armor that won't get in the way of stealth, and versatile weapons that he can adapt to any situation.</p><p></p><p>Mariner covers his time as a Pirate and general athletic ability. Outlander and Barbarian cover his origins and natural instincts with things like Danger Sense. Fighter should be obvious, and Scout gives him rangery wilderness know-how, and superiority at several skills. 14 Fighter and Variant human give enough ASIs to max strength and still pick some real good feats.</p><p></p><p>I'm not sure what CR he would be though.</p><p></p><p>[HR][/HR]<span style="font-size: 22px"><strong>Conan of Cimmmeria</strong></span></p><p><em>Medium humanoid (human), neutral barbarian 2/fighter 14 (scout)</em></p><p><strong></strong></p><p><strong>Armor Class</strong> 17 (breastplate+mariner) or 15 (unarmored defense+mariner)</p><p><strong>Hit Points</strong> 134 (2d12+14d10+32)</p><p><strong>Speed </strong>40 ft. <strong>Climb Speed </strong>40 ft. <strong>Swim Speed </strong>40 ft.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>STR</strong></p> </td><td><p style="text-align: center"><strong>DEX</strong></p> </td><td><p style="text-align: center"><strong>CON</strong></p> </td><td><p style="text-align: center"><strong>INT</strong></p> </td><td><p style="text-align: center"><strong>WIS</strong></p> </td><td><p style="text-align: center"><strong>CHA</strong></p> </td></tr><tr><td><p style="text-align: center">20 (+5)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">8 (-1)</p> </td><td><p style="text-align: center">12 (+1)</p> </td><td><p style="text-align: center">10 (+0)</p> </td></tr></table><p><strong></strong></p><p><strong>Saving Throws</strong> Str +10, Con +7</p><p><strong>Skills </strong>Athletics +15, Insight +6, Intimidation +5, Perception 6, Stealth +7, Survival +6, Smith's Tools +5</p><p><strong>Senses </strong>Passive Perception 16</p><p><strong>Languages </strong>Common, Undercommon (some hyperborean trade language), Thieves’ Cant, Dark Elf Silent (some kind of battle signs). or substitute all non-common languages for various hyperborean languages.</p><p></p><p></p><p><em><strong>Background: Outlander. </strong></em>Conan can always recall the general layout of terrain, settlements, and other features around him. Conan can find food and fresh water for himself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p></p><p><strong><em>Action Surge (1/Short Rest). </em></strong>Once on his turn, Conan can take an additional action on top of his regular action and a possible bonus action.</p><p></p><p><em><strong>Feat: Mobile.</strong></em> Conan can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.</p><p></p><p><em><strong>Feat: Prodigy.</strong></em> Conan gained one skill proficiency (Intimidation), one tool proficiency (Smiths Tools), and fluency in one language (Thieves’ Cant). Conan gains expertise with one skill (Athletics)</p><p></p><p><em><strong>Feat: Lucky.</strong></em></p><p>Conan has 3 luck points. Whenever he makes an attack roll, an ability check, or a saving throw, he can spend one luck point to roll an additional d20. He can choose to spend one of his luck points after he rolls the die, but before the outcome is determined. He chooses which of the d20s is used for the attack roll, ability check, or saving throw. </p><p></p><p>He can also spend one luck point when an attack roll is made against him. Roll a d20, and then choose whether the attack uses the attacker's roll or Conan's.</p><p></p><p>If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.</p><p></p><p>Conan regains expended luck points when he finishes a long rest.</p><p></p><p><em><strong>Feat: Alert.</strong></em> Conan gains the following benefits:</p><p></p><ul> <li data-xf-list-type="ul">conan can't be surprised while you are conscious.</li> <li data-xf-list-type="ul">Conan gains a +5 bonus to initiative.</li> <li data-xf-list-type="ul">Other creatures don't gain advantage on attack rolls against Conan as a result of being unseen by him.</li> </ul><p></p><p><em><strong>Fighting Style: Mariner.</strong></em> As long as Conan is not wearing heavy armor or using a shield, he has a swimming speed and a climbing speed equal to his normal speed, and +1 bonus to AC. </p><p></p><p><em><strong>Indomitable (2/Long Rest). </strong></em>Conan can reroll a saving throw that he fails but must use the new roll.</p><p></p><p><em><strong>Natural Explorer: Mountains, Forest. </strong></em>When Conan makes an Intelligence or Wisdom check related to the forest or mountains, his proficiency bonus (+5) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Conan gains the following benefits:</p><p></p><ul> <li data-xf-list-type="ul">Difficult terrain doesn’t slow his group’s travel.</li> <li data-xf-list-type="ul">Conan’s group can’t become lost except by magical means.</li> <li data-xf-list-type="ul">Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Conan remains alert to danger.</li> <li data-xf-list-type="ul">If Conan is traveling alone, he can move stealthily at a normal pace.</li> <li data-xf-list-type="ul">When he forages, Conan finds twice as much food as he normally would.</li> <li data-xf-list-type="ul">While tracking other creatures, Conan also learns their exact number, their sizes, and how long ago they passed through the area.</li> </ul><p></p><p><em><strong>Rage (2/Long Rest).</strong></em> On his turn, Conan can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Conan can also end his rage on his turn as a bonus action. While raging, he gains the following benefits. </p><p></p><ul> <li data-xf-list-type="ul">Conan has advantage on Strength checks and Strength saving throws.</li> <li data-xf-list-type="ul">When Conan makes a melee weapon attack using Strength, he deals 2 extra damage.</li> <li data-xf-list-type="ul">Conan has resistance to bludgeoning, piercing, and slashing damage.</li> </ul><p></p><p></p><p><em><strong>Danger Sense</strong></em></p><p>Conan has advantage on Dexterity Saving Throws against effects that he can see, such as traps and Spells. To gain this benefit, he can't be Blinded, Deafened, or Incapacitated.</p><p></p><p><em><strong>Reckless Attack</strong></em></p><p>When Conan makes his first Attack on his Turn, he can decide to Attack recklessly. Doing so gives him advantage on melee weapon Attack rolls using Strength during this turn, but Attack rolls against him have advantage until his next turn.</p><p></p><p><em><strong>Second Wind (1/Short Rest).</strong></em> On his turn, Conan can use a bonus action to regain 1d10+11 hit points.</p><p></p><p><em><strong>Combat Superiority(4d10/Short Rest).</strong></em> Conan can expend an superiority dice to perform one of the following:</p><p></p><p>Conan rolls the superiority die and adds half the result to an ability check that uses Athletics, Nature, Perception, Stealth, or Survival.</p><p>Conan adds the superiority die to a weapon attack roll.</p><p>While wearing light or medium armor, Conan uses his reaction to add the superiority die to her AC, either avoiding the attack or taking half damage from an attack that is still successful.</p><p> </p><p>[HR][/HR]<u><strong><span style="font-size: 15px">ACTIONS</span></strong></u></p><p><u><strong><span style="font-size: 15px"></span></strong></u></p><p><strong><em>Multiattack.</em></strong> Conan attacks three times.</p><p></p><p><strong><em>Longsword.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (1d10+5) slashing damage.</p><p></p><p><em><strong>Dagger (2). </strong>Melee or Ranged Weapon Attack: </em>+10 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit: </em>7 (1d4+5) piercing damage.</p><p></p><p><strong><em>Longbow.</em></strong> <em>Ranged Weapon Attack: </em>+7 to hit, range 150/600 ft., one target. <em>Hit:</em> 6 (1d8+2) piercing damage.</p></blockquote><p></p>
[QUOTE="BookBarbarian, post: 7761984, member: 6802553"] Right so I went and took a crack at it since there was some positive feedback to my ideas. It's more of my interpretation of Howard's Conan as his stuff always sticks in my mind the most, than a more general "mythological" Conan. I stuck with the same level Mike chose (really you could drop him to 7 and he'd still feel very Conan like). Honestly the end result is not that different from the OP since Conan is a Strong, Skilled, Wilderness born Warrior and that was covered well by Mike. (I hope you don't mind the imitation :)) So with my take he's still Strong, Skilled, Superior, and Savage. He favors medium armor that won't get in the way of stealth, and versatile weapons that he can adapt to any situation. Mariner covers his time as a Pirate and general athletic ability. Outlander and Barbarian cover his origins and natural instincts with things like Danger Sense. Fighter should be obvious, and Scout gives him rangery wilderness know-how, and superiority at several skills. 14 Fighter and Variant human give enough ASIs to max strength and still pick some real good feats. I'm not sure what CR he would be though. [HR][/HR][SIZE=6][B]Conan of Cimmmeria[/B][/SIZE] [I]Medium humanoid (human), neutral barbarian 2/fighter 14 (scout)[/I] [B] Armor Class[/B] 17 (breastplate+mariner) or 15 (unarmored defense+mariner) [B]Hit Points[/B] 134 (2d12+14d10+32) [B]Speed [/B]40 ft. [B]Climb Speed [/B]40 ft. [B]Swim Speed [/B]40 ft. [TABLE="class: grid, width: 475"] [TR] [TD][CENTER][B]STR[/B][/CENTER] [/TD] [TD][CENTER][B]DEX[/B][/CENTER] [/TD] [TD][CENTER][B]CON[/B][/CENTER] [/TD] [TD][CENTER][B]INT[/B][/CENTER] [/TD] [TD][CENTER][B]WIS[/B][/CENTER] [/TD] [TD][CENTER][B]CHA[/B][/CENTER] [/TD] [/TR] [TR] [TD][CENTER]20 (+5)[/CENTER] [/TD] [TD][CENTER]14 (+2)[/CENTER] [/TD] [TD][CENTER]14 (+2)[/CENTER] [/TD] [TD][CENTER]8 (-1)[/CENTER] [/TD] [TD][CENTER]12 (+1)[/CENTER] [/TD] [TD][CENTER]10 (+0)[/CENTER] [/TD] [/TR] [/TABLE] [B] Saving Throws[/B] Str +10, Con +7 [B]Skills [/B]Athletics +15, Insight +6, Intimidation +5, Perception 6, Stealth +7, Survival +6, Smith's Tools +5 [B]Senses [/B]Passive Perception 16 [B]Languages [/B]Common, Undercommon (some hyperborean trade language), Thieves’ Cant, Dark Elf Silent (some kind of battle signs). or substitute all non-common languages for various hyperborean languages. [I][B]Background: Outlander. [/B][/I]Conan can always recall the general layout of terrain, settlements, and other features around him. Conan can find food and fresh water for himself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. [B][I]Action Surge (1/Short Rest). [/I][/B]Once on his turn, Conan can take an additional action on top of his regular action and a possible bonus action. [I][B]Feat: Mobile.[/B][/I] Conan can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn. [I][B]Feat: Prodigy.[/B][/I] Conan gained one skill proficiency (Intimidation), one tool proficiency (Smiths Tools), and fluency in one language (Thieves’ Cant). Conan gains expertise with one skill (Athletics) [I][B]Feat: Lucky.[/B][/I] Conan has 3 luck points. Whenever he makes an attack roll, an ability check, or a saving throw, he can spend one luck point to roll an additional d20. He can choose to spend one of his luck points after he rolls the die, but before the outcome is determined. He chooses which of the d20s is used for the attack roll, ability check, or saving throw. He can also spend one luck point when an attack roll is made against him. Roll a d20, and then choose whether the attack uses the attacker's roll or Conan's. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. Conan regains expended luck points when he finishes a long rest. [I][B]Feat: Alert.[/B][/I] Conan gains the following benefits: [LIST] [*]conan can't be surprised while you are conscious. [*]Conan gains a +5 bonus to initiative. [*]Other creatures don't gain advantage on attack rolls against Conan as a result of being unseen by him. [/LIST] [I][B]Fighting Style: Mariner.[/B][/I] As long as Conan is not wearing heavy armor or using a shield, he has a swimming speed and a climbing speed equal to his normal speed, and +1 bonus to AC. [I][B]Indomitable (2/Long Rest). [/B][/I]Conan can reroll a saving throw that he fails but must use the new roll. [I][B]Natural Explorer: Mountains, Forest. [/B][/I]When Conan makes an Intelligence or Wisdom check related to the forest or mountains, his proficiency bonus (+5) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Conan gains the following benefits: [LIST] [*]Difficult terrain doesn’t slow his group’s travel. [*]Conan’s group can’t become lost except by magical means. [*]Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Conan remains alert to danger. [*]If Conan is traveling alone, he can move stealthily at a normal pace. [*]When he forages, Conan finds twice as much food as he normally would. [*]While tracking other creatures, Conan also learns their exact number, their sizes, and how long ago they passed through the area. [/LIST] [I][B]Rage (2/Long Rest).[/B][/I] On his turn, Conan can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Conan can also end his rage on his turn as a bonus action. While raging, he gains the following benefits. [LIST] [*]Conan has advantage on Strength checks and Strength saving throws. [*]When Conan makes a melee weapon attack using Strength, he deals 2 extra damage. [*]Conan has resistance to bludgeoning, piercing, and slashing damage. [/LIST] [I][B]Danger Sense[/B][/I] Conan has advantage on Dexterity Saving Throws against effects that he can see, such as traps and Spells. To gain this benefit, he can't be Blinded, Deafened, or Incapacitated. [I][B]Reckless Attack[/B][/I] When Conan makes his first Attack on his Turn, he can decide to Attack recklessly. Doing so gives him advantage on melee weapon Attack rolls using Strength during this turn, but Attack rolls against him have advantage until his next turn. [I][B]Second Wind (1/Short Rest).[/B][/I] On his turn, Conan can use a bonus action to regain 1d10+11 hit points. [I][B]Combat Superiority(4d10/Short Rest).[/B][/I] Conan can expend an superiority dice to perform one of the following: Conan rolls the superiority die and adds half the result to an ability check that uses Athletics, Nature, Perception, Stealth, or Survival. Conan adds the superiority die to a weapon attack roll. While wearing light or medium armor, Conan uses his reaction to add the superiority die to her AC, either avoiding the attack or taking half damage from an attack that is still successful. [HR][/HR][U][B][SIZE=4]ACTIONS [/SIZE][/B][/U] [B][I]Multiattack.[/I][/B] Conan attacks three times. [B][I]Longsword.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit:[/I] 11 (1d10+5) slashing damage. [I][B]Dagger (2). [/B]Melee or Ranged Weapon Attack: [/I]+10 to hit, reach 5 ft. or range 20/60 ft., one target. [I]Hit: [/I]7 (1d4+5) piercing damage. [B][I]Longbow.[/I][/B] [I]Ranged Weapon Attack: [/I]+7 to hit, range 150/600 ft., one target. [I]Hit:[/I] 6 (1d8+2) piercing damage. [/QUOTE]
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Mythological Figures: Conan the Barbarian (5E)
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