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Mythological Figures: Conan the Barbarian (5E)
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<blockquote data-quote="S'mon" data-source="post: 7762339" data-attributes="member: 463"><p>I don't think so, no! Although certainly a 5e F20 is less godlike than a 3e F20. More like a BX F20. Maybe he can only kill 40 foes solo before dying rather than hundreds.</p><p></p><p>Edit: Not sure how Help action would be relevant - you would allow those to rear to grant Advantage to those in front? Might be reasonable to simulate the press of battle.</p><p></p><p>Edit 2: Conan in the story is definitely not an F20, or B20, he wears a chain shirt with shield so probably AC 13+2+2= 17. He comes across ca 6th-7th level to my mind, he is definitely much tougher than the Argossean sailors who get massacred by Belit's pirates, who seem fairly competent so +4 attack/d6+2 seems reasonable, vs a regular MM tribesman +3/d6+1. Or the sailors might have been 4 hit point Commoners vs regular 11 hp Tribesmen at the low end. But they are described as fairly sturdy so IMC I would have statted the sailors at 2 hd, 9-11 hp & STR 12 ATT +3/d6+1, and the pirates I might have given an extra hd, 3d8+3 > 16 hp, with ATT +4/d6+2.</p><p></p><p>Actually there was a similar encounter IMC (Wilderlands) May 2017 where Hakeem the high level (Tier IV) Barbarian had his ship boarded by pirates, I actually based the pirates off the Scout stat block but with 2 melee attacks/round. Hakeem killed their leader Typhoon in single combat and persuaded the new pirate chief to withdraw rather than lose dozens of men in taking Hakeem down.</p><p></p><p>The pirate leader Typhoon was really nasty:</p><p></p><p>CAPTAIN TYPHOON, the Titan's Bastard KILLED BY HAKEEM M2 4447</p><p>Goliath</p><p>Armor Class: 15 (Unarmoured Toughness)</p><p>Hit Points: 200 (20d12 +60) plus 10 for Stone's Endurance</p><p>Speed: 30ft (9m / 6 sqr)</p><p>Proficiency: +4</p><p>STR</p><p>22 (+6)</p><p>DEX</p><p>14 (+2)</p><p>CON</p><p>17 (+3)</p><p>INT</p><p>10 (+0)</p><p>WIS</p><p>14 (+2)</p><p>CHA</p><p>12 (+1)</p><p>Skills: Athletics +10 Intimidation +5 Animal Handling +6 Survival +6 Nature +4</p><p>Saving Throws: Strength +10 Constitution +7</p><p>Challenge: 12 (8400 XP) </p><p>Racial Features</p><p>Ability Modifiers: +2 Str, +1 Con</p><p>Natural Athlete: You have proficiency in the Athletics skill.</p><p>Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p>Mountain Born: You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates,</p><p>Languages: speaks Common and Giant</p><p>Image result for Skull Greataxe</p><p>The Howling Axe</p><p>Actions</p><p>Multiattack. Typhoon makes four weapon melee attacks, or throws three javelins (three if started holding two then draws one, or two if started with axe in hand).</p><p></p><p>The Howling Axe, Massive Demon-forged +2 Greataxe. Melee Weapon Attack +12 to hit, reach 5 ft, one target. Hit: 27 (3d12 +8 ) slashing damage. SA: This two-handed axe requires STR 20 to wield and does 2d12 on a hit (Typhoon gets a +1 die bonus). On a hit the Howling Axe gives a terrifying scream. Foes of 6 hd or less who hear the Scream for the first time are Frightened for 1 minute/10 rounds. A non-frightened ally may attempt a DC 15 Persuasion check as an action to rally them and break the effect.</p><p>Properties: Heavy, Two-handed,</p><p></p><p>Massive Javelin. Melee Weapon Attack +10 to hit, range 30/120, one target. Hit: 16 (3d6 +6 ) piercing damage</p></blockquote><p></p>
[QUOTE="S'mon, post: 7762339, member: 463"] I don't think so, no! Although certainly a 5e F20 is less godlike than a 3e F20. More like a BX F20. Maybe he can only kill 40 foes solo before dying rather than hundreds. Edit: Not sure how Help action would be relevant - you would allow those to rear to grant Advantage to those in front? Might be reasonable to simulate the press of battle. Edit 2: Conan in the story is definitely not an F20, or B20, he wears a chain shirt with shield so probably AC 13+2+2= 17. He comes across ca 6th-7th level to my mind, he is definitely much tougher than the Argossean sailors who get massacred by Belit's pirates, who seem fairly competent so +4 attack/d6+2 seems reasonable, vs a regular MM tribesman +3/d6+1. Or the sailors might have been 4 hit point Commoners vs regular 11 hp Tribesmen at the low end. But they are described as fairly sturdy so IMC I would have statted the sailors at 2 hd, 9-11 hp & STR 12 ATT +3/d6+1, and the pirates I might have given an extra hd, 3d8+3 > 16 hp, with ATT +4/d6+2. Actually there was a similar encounter IMC (Wilderlands) May 2017 where Hakeem the high level (Tier IV) Barbarian had his ship boarded by pirates, I actually based the pirates off the Scout stat block but with 2 melee attacks/round. Hakeem killed their leader Typhoon in single combat and persuaded the new pirate chief to withdraw rather than lose dozens of men in taking Hakeem down. The pirate leader Typhoon was really nasty: CAPTAIN TYPHOON, the Titan's Bastard KILLED BY HAKEEM M2 4447 Goliath Armor Class: 15 (Unarmoured Toughness) Hit Points: 200 (20d12 +60) plus 10 for Stone's Endurance Speed: 30ft (9m / 6 sqr) Proficiency: +4 STR 22 (+6) DEX 14 (+2) CON 17 (+3) INT 10 (+0) WIS 14 (+2) CHA 12 (+1) Skills: Athletics +10 Intimidation +5 Animal Handling +6 Survival +6 Nature +4 Saving Throws: Strength +10 Constitution +7 Challenge: 12 (8400 XP) Racial Features Ability Modifiers: +2 Str, +1 Con Natural Athlete: You have proficiency in the Athletics skill. Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born: You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, Languages: speaks Common and Giant Image result for Skull Greataxe The Howling Axe Actions Multiattack. Typhoon makes four weapon melee attacks, or throws three javelins (three if started holding two then draws one, or two if started with axe in hand). The Howling Axe, Massive Demon-forged +2 Greataxe. Melee Weapon Attack +12 to hit, reach 5 ft, one target. Hit: 27 (3d12 +8 ) slashing damage. SA: This two-handed axe requires STR 20 to wield and does 2d12 on a hit (Typhoon gets a +1 die bonus). On a hit the Howling Axe gives a terrifying scream. Foes of 6 hd or less who hear the Scream for the first time are Frightened for 1 minute/10 rounds. A non-frightened ally may attempt a DC 15 Persuasion check as an action to rally them and break the effect. Properties: Heavy, Two-handed, Massive Javelin. Melee Weapon Attack +10 to hit, range 30/120, one target. Hit: 16 (3d6 +6 ) piercing damage [/QUOTE]
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