Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Conan the Barbarian (5E)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheCosmicKid" data-source="post: 7764227" data-attributes="member: 6683613"><p>Just for fun, a first draft of a "properly Conan" barbarian subclass...</p><p></p><p>[sblock]<span style="font-size: 12px"><strong>Path of the Survivor</strong></span></p><p>In the wild, barbarians must be pragmatic and adaptable, or else be food for the carrion beasts. The most self-reliant of barbarians are sometimes said to follow the path of the survivor---although they themselves would likely scoff at labeling it a "path". In their eyes, theirs is the natural state of mortal races, and all other pursuits are civilized eccentricities. But those who would dismiss them as ignorant savages should beware, for every once in an age, these barbarians come to tread the jeweled thrones of the Earth beneath their sandaled feet.</p><p></p><p><strong>Primal Hunt</strong></p><p>Starting when you choose this path at 3rd level, you can connect with your primal instincts not only to unleash your rage, but also to reach a state of beastlike awareness and reflexes. Some barbarians call this state "the hunt." As a bonus action, if you are not already hunting or raging, you can expend a use of your rage to begin the hunt.</p><p></p><p>While on the hunt, you gain the following benefits if you aren't wearing heavy armor:</p><p></p><p>- You have advantage on Dexterity and Wisdom checks.</p><p> </p><p>- Your jump distance is doubled.</p><p> </p><p>- You can attempt to hide even when you are only lightly obscured.</p><p> </p><p>- You can take the Dash, Dodge, or Hide action as a bonus action on your turn.</p><p></p><p>The hunt lasts for up to 1 hour. It ends early if you attack a creature or take damage. When it ends, you can use your reaction to enter a rage without expending another use of the feature. If you do, the first hit you score against a surprised creature during the rage is a critical hit.</p><p></p><p>When you gain this feature, you also gain an additional use of rage.</p><p></p><p><strong>Survival Skills</strong></p><p>Also at 3rd level, choose two of the following skills: Nature, Perception, Stealth, or Survival. You become proficient in the chosen skills.</p><p></p><p><strong>Stronger than Steel</strong></p><p>By 6th level, you have learned to rely only on your own strength, and to treat your gear as expendable. When you hit a creature with a melee weapon attack, you can strike with such force that you shatter the weapon. Roll two additional weapon damage dice (four if the attack is a critical hit) and add them to the damage.</p><p></p><p>You can also defend yourself with enough vigor to outmatch your own armor. When you are hit by an attack, you can shatter your armor or shield to turn the attack into a miss. If you would still take half damage or other reduced effect, you instead take no damage or effect.</p><p></p><p>Once you have shattered a weapon with this feature, you can't do so again until you finish a long rest (and, of course, re-armed yourself). You can likewise shatter only one suit of armor or shield before a long rest.</p><p></p><p>Enchanted items are normally too resilient to be broken by mortal strength. However, the DM may allow you to shatter a magic weapon or suit of armor for some appropriate---and spectacular---special effect.</p><p></p><p><strong>Barbaric Prowess</strong></p><p>Your many talents have been honed through constant exercise. Starting at 6th level, whenever you add your proficiency bonus to an ability check, increase that bonus by half.</p><p></p><p><strong>Cornered Beast</strong></p><p>As the situation grows more desperate, your will to survive only grows fiercer. Starting at 10th level, If you currently have half your hit point maximum or less, add half your proficiency bonus to all saving throws, or increase your proficiency bonus by half if you are already adding it to the save. If you have 1 hit point or less, instead add your whole proficiency bonus, or double your proficiency bonus if you are already adding it.</p><p></p><p>You benefit from this feature even if you are unconscious, and can add its bonus to death saving throws.</p><p></p><p><strong>Survival of the Fittest</strong></p><p>By 14th level, you have proven yourself a match for all that the harsh world could throw at you---it has only made you stronger. When you suffer a critical hit from a hostile creature, or avert such a critical hit with your Stronger than Steel feature, your hit point maximum increases by 1. This increase is cumulative, up to a maximum of your Constitution bonus x half your level.</p><p></p><p>If you die, you lose all hit points from this feature. They are otherwise permanent.[/sblock]</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7764227, member: 6683613"] Just for fun, a first draft of a "properly Conan" barbarian subclass... [sblock][size=3][b]Path of the Survivor[/b][/size] In the wild, barbarians must be pragmatic and adaptable, or else be food for the carrion beasts. The most self-reliant of barbarians are sometimes said to follow the path of the survivor---although they themselves would likely scoff at labeling it a "path". In their eyes, theirs is the natural state of mortal races, and all other pursuits are civilized eccentricities. But those who would dismiss them as ignorant savages should beware, for every once in an age, these barbarians come to tread the jeweled thrones of the Earth beneath their sandaled feet. [B]Primal Hunt[/B] Starting when you choose this path at 3rd level, you can connect with your primal instincts not only to unleash your rage, but also to reach a state of beastlike awareness and reflexes. Some barbarians call this state "the hunt." As a bonus action, if you are not already hunting or raging, you can expend a use of your rage to begin the hunt. While on the hunt, you gain the following benefits if you aren't wearing heavy armor: - You have advantage on Dexterity and Wisdom checks. - Your jump distance is doubled. - You can attempt to hide even when you are only lightly obscured. - You can take the Dash, Dodge, or Hide action as a bonus action on your turn. The hunt lasts for up to 1 hour. It ends early if you attack a creature or take damage. When it ends, you can use your reaction to enter a rage without expending another use of the feature. If you do, the first hit you score against a surprised creature during the rage is a critical hit. When you gain this feature, you also gain an additional use of rage. [B]Survival Skills[/B] Also at 3rd level, choose two of the following skills: Nature, Perception, Stealth, or Survival. You become proficient in the chosen skills. [B]Stronger than Steel[/B] By 6th level, you have learned to rely only on your own strength, and to treat your gear as expendable. When you hit a creature with a melee weapon attack, you can strike with such force that you shatter the weapon. Roll two additional weapon damage dice (four if the attack is a critical hit) and add them to the damage. You can also defend yourself with enough vigor to outmatch your own armor. When you are hit by an attack, you can shatter your armor or shield to turn the attack into a miss. If you would still take half damage or other reduced effect, you instead take no damage or effect. Once you have shattered a weapon with this feature, you can't do so again until you finish a long rest (and, of course, re-armed yourself). You can likewise shatter only one suit of armor or shield before a long rest. Enchanted items are normally too resilient to be broken by mortal strength. However, the DM may allow you to shatter a magic weapon or suit of armor for some appropriate---and spectacular---special effect. [B]Barbaric Prowess[/B] Your many talents have been honed through constant exercise. Starting at 6th level, whenever you add your proficiency bonus to an ability check, increase that bonus by half. [B]Cornered Beast[/B] As the situation grows more desperate, your will to survive only grows fiercer. Starting at 10th level, If you currently have half your hit point maximum or less, add half your proficiency bonus to all saving throws, or increase your proficiency bonus by half if you are already adding it to the save. If you have 1 hit point or less, instead add your whole proficiency bonus, or double your proficiency bonus if you are already adding it. You benefit from this feature even if you are unconscious, and can add its bonus to death saving throws. [B]Survival of the Fittest[/B] By 14th level, you have proven yourself a match for all that the harsh world could throw at you---it has only made you stronger. When you suffer a critical hit from a hostile creature, or avert such a critical hit with your Stronger than Steel feature, your hit point maximum increases by 1. This increase is cumulative, up to a maximum of your Constitution bonus x half your level. If you die, you lose all hit points from this feature. They are otherwise permanent.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Conan the Barbarian (5E)
Top