Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Coyote (5E)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mike Myler" data-source="post: 7747137" data-attributes="member: 6726030"><p>Hrm. I'm not sure you've ever been with a proper diplomancer, but as far as tactical action drama you're right and this will definitely not be as exciting as the other warlock patrons. So let's start with the spells! These are still generally in the vein of trickery I think, although I wouldn't count out access to some of the original list (very specifically on a short rest recharging basis--it isn't the same as having more oomph in battle, but it's lateral power that could definitely be very dangerous in the right hands).</p><p></p><table style='width: 100%'><tr><td>1st</td><td><em>faerie fire, silent image</em></td></tr><tr><td>2nd</td><td><em>arcanist's magic aura, blur</em></td></tr><tr><td>3rd</td><td><em>bestow curse, clairvoyance</em></td></tr><tr><td>4th</td><td><em>conjure woodland beings, polymorph</em></td></tr><tr><td>5th</td><td><em>conjure elemental, mislead</em></td></tr></table><p></p><p>I'm not sure if they've addressed it on Sage Advice but most spells that inflict a charm or fear effect are concentration. On that basis I think you'd have to know whether or not your magic has effected a creature. Maybe not so for things with passive fear auras and what have you? Point taken though so let's wrap them into one.</p><p style="margin-left: 20px"><strong>Trickster’s Mind</strong></p> <p style="margin-left: 20px"><strong></strong>At 1st level, you have advantage on saving throws against being charmed or frightened. When you successfully resist one of these conditions, until you act otherwise the creature that would have charmed or frightened you believes it has done so.</p><p></p><p>Gifted Storyteller can do with some love too--let's say more uses. I like it and the ability to avoid magical compulsion to tell the truth is really important for an archetype about trickery. </p><p style="margin-left: 20px"><strong>Gifted Storyteller</strong></p> <p style="margin-left: 20px"><strong></strong>At 6th level, no matter what you say, magic that would determine if you are telling the truth cannot tell whether or not you are lying. In addition, when you make a Charisma (Deception or Persuasion) check, you can replace the number you roll with 8 + your proficiency bonus. Once you have used this feature a number of times equal to your Charisma modifier, you must finish a short or long rest before you can use this feature again.</p><p></p><p>I'm going to leave <em>glibness </em>as is too for the same reasons, but that leaves 10th level just hanging around. How about this? I can see it being pretty powerful but an opponent will need to be pretty dumb to keep failing at it (the Tarrasque would probably smack itself a few times before figuring it out).<p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Clever Steps</strong></p> <p style="margin-left: 20px">At 10th level, you can cause a creature taking a wild swing at you to connect with another enemy or even themselves. Once per turn, when you would be hit by an opportunity attack you can force the attacker to make an Intelligence saving throw against your spell save DC. On a failed save, the creature's opportunity attack targets itself or an adjacent creature of your choice, and the creature has advantage on its attack roll. On a successful save, the creature has disadvantage on its opportunity attack against you.</p> <p style="margin-left: 20px"></p><p></p><p>Thanks for posting! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7747137, member: 6726030"] Hrm. I'm not sure you've ever been with a proper diplomancer, but as far as tactical action drama you're right and this will definitely not be as exciting as the other warlock patrons. So let's start with the spells! These are still generally in the vein of trickery I think, although I wouldn't count out access to some of the original list (very specifically on a short rest recharging basis--it isn't the same as having more oomph in battle, but it's lateral power that could definitely be very dangerous in the right hands). [TABLE="class: cms_table_grid, width: 350"] [TR] [TD="align: center"]1st[/TD] [TD][I]faerie fire, silent image[/I][/TD] [/TR] [TR] [TD="align: center"]2nd[/TD] [TD][I]arcanist's magic aura, blur[/I][/TD] [/TR] [TR] [TD="align: center"]3rd[/TD] [TD][I]bestow curse, clairvoyance[/I][/TD] [/TR] [TR] [TD="align: center"]4th[/TD] [TD][I]conjure woodland beings, polymorph[/I][/TD] [/TR] [TR] [TD="align: center"]5th[/TD] [TD][I]conjure elemental, mislead[/I][/TD] [/TR] [/TABLE] I'm not sure if they've addressed it on Sage Advice but most spells that inflict a charm or fear effect are concentration. On that basis I think you'd have to know whether or not your magic has effected a creature. Maybe not so for things with passive fear auras and what have you? Point taken though so let's wrap them into one. [INDENT][B]Trickster’s Mind [/B]At 1st level, you have advantage on saving throws against being charmed or frightened. When you successfully resist one of these conditions, until you act otherwise the creature that would have charmed or frightened you believes it has done so.[/INDENT] Gifted Storyteller can do with some love too--let's say more uses. I like it and the ability to avoid magical compulsion to tell the truth is really important for an archetype about trickery. [INDENT][B]Gifted Storyteller [/B]At 6th level, no matter what you say, magic that would determine if you are telling the truth cannot tell whether or not you are lying. In addition, when you make a Charisma (Deception or Persuasion) check, you can replace the number you roll with 8 + your proficiency bonus. Once you have used this feature a number of times equal to your Charisma modifier, you must finish a short or long rest before you can use this feature again.[/INDENT] I'm going to leave [I]glibness [/I]as is too for the same reasons, but that leaves 10th level just hanging around. How about this? I can see it being pretty powerful but an opponent will need to be pretty dumb to keep failing at it (the Tarrasque would probably smack itself a few times before figuring it out).[INDENT] [B]Clever Steps[/B] At 10th level, you can cause a creature taking a wild swing at you to connect with another enemy or even themselves. Once per turn, when you would be hit by an opportunity attack you can force the attacker to make an Intelligence saving throw against your spell save DC. On a failed save, the creature's opportunity attack targets itself or an adjacent creature of your choice, and the creature has advantage on its attack roll. On a successful save, the creature has disadvantage on its opportunity attack against you. [/INDENT] Thanks for posting! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Coyote (5E)
Top