Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Daedelus (5E)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mike Myler" data-source="post: 7426251" data-attributes="member: 6726030"><p>Today in <em><a href="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures" target="_blank">Mythological Figures</a></em> we’re circling back to Ancient Greece with one of history’s most famous inventors—Daedalus! I think we’re all familiar with his larger achievements (the hubris myth of Icarus flying too high, the creation of the labyrinth for the minotaur) but did you know he was credited with inventing carpentry and was murderously petty? Daedalus took on his nephew as an apprentice and after the lad invented the saw (and made two compasses) he was pushed off the Acropolis to a plummeting death! Even if you think you know his tale <a href="https://en.wikipedia.org/wiki/Daedalus" target="_blank">it’s worth brushing up on</a>.</p><p></p><p style="text-align: center">[ATTACH]97772[/ATTACH]</p><p>[PRBREAK][/PRBREAK]</p><p><strong>Design Notes:</strong> There was a lot of “should I/shouldn’t I” going on here and it took a bit to settle on his archetype and background. I wasn’t feeling confident on the rogue class even until I finally figured on this premise: Daedalus is rolling 20s and has a hella-cool GM. He doesn’t really ever use magic, instead constructing things that are so sublime and perfectly-made that they move of their own accord—sounds like a classic case of “wow that’s a high check! The god of ______ takes notice and ____.” To that end I poured all the mechanical oomph I could into his carpentry and mason tool kits so at the very least he should be rolling a +10 on any of given check with them. When he’s not doing his thing (making stuff) he’s savvy, has a crossbow (which is technically late-era Greece but as a master of the mechanical arts, not outside of the realm of possibility for him), and can figure some things out quickly but Daedalus is definitely not a combat-oriented character (outside of being good with pot shots). Also if you're interested in more encompassing 5E Ancient Greece action, <a href="https://mikemyler.com/dd-5e-ancient-greece/" target="_blank">I have a thing for that</a> which posts weekly on Sundays.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Daedalus</strong></span></p><p><span style="font-size: 15px"></span><em>Medium humanoid (human), neutral good rogue (genius) 9</em></p><p><strong></strong></p><p><strong>Armor Class</strong> 14 (studded leather)</p><p><strong>Hit Points </strong>36 (8d8)</p><p><strong>Speed </strong>30 ft.</p><p></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>14 (+2)</td><td>15 (+2)</td><td>10 (+0)</td><td>20 (+5)</td><td>14 (+2)</td><td>8 (-1)</td></tr></table><p><strong></strong></p><p><strong>Saving Throws</strong> Dex +6, Int +9</p><p><strong>Skills </strong>History +9, Insight +10, Investigation +13, Perception +6, Religion +9, Stealth +6</p><p><strong>Tools </strong>carpenter’s tools +8, disguise kit +4, forgery kit +4, dice set +4, mason’s tools +8</p><p><strong>Senses </strong>passive Perception 16</p><p><strong>Languages </strong>Common and two others</p><p><strong>Challenge </strong>3 (700 XP)</p><p><strong><em></em></strong></p><p><strong><em>Background: Advisor - Master. </em></strong>Daedalus is frequently made to take on apprentices, training them in the ways of the mechanical arts. His subordinates obey his commands and believe what he tells them (within reason).</p><p></p><p><strong><em>Cunning Action (1/turn).</em></strong> Daedalus can take a bonus action to take the Dash, Disengage, Help, or Hide action.</p><p></p><p><strong><em>Evasion.</em></strong> When Daedalus is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.</p><p></p><p><strong><em>Fast Learner.</em></strong> After Daedalus has heard a creature speak for 1 minute or longer, he can mimic its manner of speaking as long as he knows the same language as the creature (allowing him to seem like he is local to a given region).</p><p></p><p><strong><em>Sneak Attack (1/turn).</em></strong> Daedalus deals an extra 17 (5d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Daedalus that isn’t incapacitated and Daedalus doesn’t have disadvantage on the attack roll.</p><p></p><p><strong><em>Tactician.</em></strong> Daedalus is able to use the Help action to aid an ally attack a creature as long as the target of the attack is able to see and hear Daedalus and is within 30 feet of him.</p><p></p><p><strong><em>Tactician’s Insight.</em></strong> After Daedalus has observed or interacted with a creature for 1 minute, he learns whether or not it has higher or lower Intelligence, Wisdom, or Charisma scores than him. In addition, he learns if the target has more or fewer class levels than him. Daedalus also knows when he and the target have equal scores in one of these categories.</p><p></p><p><span style="font-size: 15px">ACTIONS</span></p><p><span style="font-size: 15px"></span><strong><em></em></strong></p><p><strong><em>Dagger.</em></strong> <em>Melee or Ranged Weapon Attack:</em> +6 to hit, reach 5 ft. or thrown 20/60 ft., one target. <em>Hit:</em> 4 (1d4+2) piercing damage.</p><p></p><p><strong><em>Light Crossbow.</em></strong> <em>Ranged Weapon Attack:</em> +6 to hit, range 80/320 ft., one target. <em>Hit:</em> 6 (1d8+2) piercing damage.</p><p></p><p><span style="font-size: 15px">REACTIONS</span></p><p><span style="font-size: 15px"></span><strong><em></em></strong></p><p><strong><em>Uncanny Dodge.</em></strong> When an attacker Daedalus can see hits him with an attack, Daedalus can use his reaction to halve the attack’s damage against him.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7426251, member: 6726030"] Today in [I][URL="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures"]Mythological Figures[/URL][/I] we’re circling back to Ancient Greece with one of history’s most famous inventors—Daedalus! I think we’re all familiar with his larger achievements (the hubris myth of Icarus flying too high, the creation of the labyrinth for the minotaur) but did you know he was credited with inventing carpentry and was murderously petty? Daedalus took on his nephew as an apprentice and after the lad invented the saw (and made two compasses) he was pushed off the Acropolis to a plummeting death! Even if you think you know his tale [URL="https://en.wikipedia.org/wiki/Daedalus"]it’s worth brushing up on[/URL]. [CENTER][ATTACH=CONFIG]97772[/ATTACH][/CENTER] [PRBREAK][/PRBREAK] [B]Design Notes:[/B] There was a lot of “should I/shouldn’t I” going on here and it took a bit to settle on his archetype and background. I wasn’t feeling confident on the rogue class even until I finally figured on this premise: Daedalus is rolling 20s and has a hella-cool GM. He doesn’t really ever use magic, instead constructing things that are so sublime and perfectly-made that they move of their own accord—sounds like a classic case of “wow that’s a high check! The god of ______ takes notice and ____.” To that end I poured all the mechanical oomph I could into his carpentry and mason tool kits so at the very least he should be rolling a +10 on any of given check with them. When he’s not doing his thing (making stuff) he’s savvy, has a crossbow (which is technically late-era Greece but as a master of the mechanical arts, not outside of the realm of possibility for him), and can figure some things out quickly but Daedalus is definitely not a combat-oriented character (outside of being good with pot shots). Also if you're interested in more encompassing 5E Ancient Greece action, [URL="https://mikemyler.com/dd-5e-ancient-greece/"]I have a thing for that[/URL] which posts weekly on Sundays. [SIZE=4][B]Daedalus[/B] [/SIZE][I]Medium humanoid (human), neutral good rogue (genius) 9[/I] [B] Armor Class[/B] 14 (studded leather) [B]Hit Points [/B]36 (8d8) [B]Speed [/B]30 ft. [TABLE="class: grid, width: 475"] [TR] [TD="align: center"][B]STR[/B][/TD] [TD="align: center"][B]DEX[/B][/TD] [TD="align: center"][B]CON[/B][/TD] [TD="align: center"][B]INT[/B][/TD] [TD="align: center"][B]WIS[/B][/TD] [TD="align: center"][B]CHA[/B][/TD] [/TR] [TR] [TD="align: center"]14 (+2)[/TD] [TD="align: center"]15 (+2)[/TD] [TD="align: center"]10 (+0)[/TD] [TD="align: center"]20 (+5)[/TD] [TD="align: center"]14 (+2)[/TD] [TD="align: center"]8 (-1)[/TD] [/TR] [/TABLE] [B] Saving Throws[/B] Dex +6, Int +9 [B]Skills [/B]History +9, Insight +10, Investigation +13, Perception +6, Religion +9, Stealth +6 [B]Tools [/B]carpenter’s tools +8, disguise kit +4, forgery kit +4, dice set +4, mason’s tools +8 [B]Senses [/B]passive Perception 16 [B]Languages [/B]Common and two others [B]Challenge [/B]3 (700 XP) [B][I] Background: Advisor - Master. [/I][/B]Daedalus is frequently made to take on apprentices, training them in the ways of the mechanical arts. His subordinates obey his commands and believe what he tells them (within reason). [B][I]Cunning Action (1/turn).[/I][/B] Daedalus can take a bonus action to take the Dash, Disengage, Help, or Hide action. [B][I]Evasion.[/I][/B] When Daedalus is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. [B][I]Fast Learner.[/I][/B] After Daedalus has heard a creature speak for 1 minute or longer, he can mimic its manner of speaking as long as he knows the same language as the creature (allowing him to seem like he is local to a given region). [B][I]Sneak Attack (1/turn).[/I][/B] Daedalus deals an extra 17 (5d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Daedalus that isn’t incapacitated and Daedalus doesn’t have disadvantage on the attack roll. [B][I]Tactician.[/I][/B] Daedalus is able to use the Help action to aid an ally attack a creature as long as the target of the attack is able to see and hear Daedalus and is within 30 feet of him. [B][I]Tactician’s Insight.[/I][/B] After Daedalus has observed or interacted with a creature for 1 minute, he learns whether or not it has higher or lower Intelligence, Wisdom, or Charisma scores than him. In addition, he learns if the target has more or fewer class levels than him. Daedalus also knows when he and the target have equal scores in one of these categories. [SIZE=4]ACTIONS [/SIZE][B][I] Dagger.[/I][/B] [I]Melee or Ranged Weapon Attack:[/I] +6 to hit, reach 5 ft. or thrown 20/60 ft., one target. [I]Hit:[/I] 4 (1d4+2) piercing damage. [B][I]Light Crossbow.[/I][/B] [I]Ranged Weapon Attack:[/I] +6 to hit, range 80/320 ft., one target. [I]Hit:[/I] 6 (1d8+2) piercing damage. [SIZE=4]REACTIONS [/SIZE][B][I] Uncanny Dodge.[/I][/B] When an attacker Daedalus can see hits him with an attack, Daedalus can use his reaction to halve the attack’s damage against him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Daedelus (5E)
Top