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Mythological Figures: Daedelus (5E)
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7428588" data-attributes="member: 6873517"><p>I guess the problem I have is that the rogue has a lot of relatively irrelevant abilities such as Sneak Attack (helps for killing annoying nephews I suppose), Evasion, etc. Of course 5E really lacks any other reasonable way to make a non-spellcasting scholar type, in addition to the lack of a crafting system. I wish that there was a way to make a character like that without MacGyvering one through multiclassing and house rules, precisely for the low magic kind of setting. A low magic, half caster or even third caster, type bard would also be very welcome, for instance for a more Norse or Ancient Greek kind of game. </p><p></p><p>You're right that skills aren't definitely tied to a particular ability. I'm not a huge fan of "tools" proficiencies because they're so ill-defined and many are essentially useless (Tambourine, Gaming Set) while others are nearly essential in most campaigns (Thieves' Tools). IMO Thieves' Tools should be a bona fide skill (Thievery) like it was in 4E given how important it tends to be in game applications. </p><p></p><p></p><p></p><p>True, but that doesn't seem to fit with my image of Neutral Good. Maybe Chaotic Good, or Chaotic Neutral. I'd also suggest that his tendency to make inventions that backfire is evidence of a not necessarily great Wisdom. Certainly not Lawful!</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7428588, member: 6873517"] I guess the problem I have is that the rogue has a lot of relatively irrelevant abilities such as Sneak Attack (helps for killing annoying nephews I suppose), Evasion, etc. Of course 5E really lacks any other reasonable way to make a non-spellcasting scholar type, in addition to the lack of a crafting system. I wish that there was a way to make a character like that without MacGyvering one through multiclassing and house rules, precisely for the low magic kind of setting. A low magic, half caster or even third caster, type bard would also be very welcome, for instance for a more Norse or Ancient Greek kind of game. You're right that skills aren't definitely tied to a particular ability. I'm not a huge fan of "tools" proficiencies because they're so ill-defined and many are essentially useless (Tambourine, Gaming Set) while others are nearly essential in most campaigns (Thieves' Tools). IMO Thieves' Tools should be a bona fide skill (Thievery) like it was in 4E given how important it tends to be in game applications. True, but that doesn't seem to fit with my image of Neutral Good. Maybe Chaotic Good, or Chaotic Neutral. I'd also suggest that his tendency to make inventions that backfire is evidence of a not necessarily great Wisdom. Certainly not Lawful! [/QUOTE]
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