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Mythological Figures: Joan of Arc
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<blockquote data-quote="Mike Myler" data-source="post: 7403894" data-attributes="member: 6726030"><p>Ahhhh. Did some digging around and found someone compiled the info from his stream <a href="https://thinkdm.wordpress.com/warlord-fighter/" target="_blank">over yonder</a>. To make Joan here a fighter (warlord), remove all her battle maneuvers and add the following:</p><p></p><p style="margin-left: 20px"><em><strong>Tactical Focus.</strong></em> As a bonus action or as part of the attack action, Joan can select an area on the ground that measures 10 feet on each side. This area is her tactical focus. It remains her tactical focus until she uses this feature again or she is unable to take actions. When Joan selects an area as her tactical focus, she chooses one of her Tactics to apply to that area. Each time she completes a long rest, she can swap one of her tactics for a different one.</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"><strong><em>Clear the Area. </em></strong>If an ally hits a creature in Joan's tactical focus with an attack, the ally can move that creature 5 feet in addition to the attack’s other effects.</li> <li data-xf-list-type="ul"><em><strong>Cover that Flank. </strong></em>When a hostile creature that Joan can see enters her tactical focus, up to three target creatures of her choice that can see the creature can use a reaction to move up to their speed. The targets cannot willingly end their movement in the tactical focus. A target creature that ends this movement adjacent to the triggering creature regains its reaction.</li> <li data-xf-list-type="ul"><strong><em>Get Down. </em></strong>If an allied creature in Joan's tactical focus must make a Dexterity saving throw, it can use its reaction to move up to its speed. If this movement takes it out of the range or area of the effect that caused the saving throw, it is no longer subjected to the effect.</li> <li data-xf-list-type="ul"><strong><em>Form Shield Wall. </em></strong>Allies in Joan's tactical focus gain a +2 bonus to AC while they are adjacent to an ally using a shield.</li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Tactical Gambits (3/long rest).</em></strong> Joan can use a gambit as an action. Each time she completes a long rest, she can swap one of her gambits for a different one.</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"><strong><em>Pile On. </em></strong>Joan selects a creature in her tactical focus that she can see. At the start of her next turn, that creature must make a DC 16 Constitution saving throw if Joan or an ally has hit it with an attack since she used this feature. It suffers disadvantage on the saving throw if it has been hit by three or more attacks. On a failed saving throw, the creature is stunned until the end of Joan's next turn. As part of this gambit, she may take the Attack action.</li> <li data-xf-list-type="ul"><em><strong>Pincers Movement.</strong></em> Up to two allies that can see or hear Joan can use their reactions to move up to their speed. Any creature adjacent to both of her allies or to Joan and one of the chosen allies at the end of their movement must make a Strength saving throw or become restrained until the end of her next turn. As part of this gambit, Joan may take the Attack action.</li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Tactician’s Insight (7/long rest).</em></strong> As a bonus action or as part of an attack action, Joan grants insight to herself or allies in her tactical focus. She can grant this benefit to herself and as many allies as she wishes in her focus, but she cannot expend more uses than she currently has.</p> <p style="margin-left: 20px">A creature that gains Joan's insight can use it in two ways. It can regain 2d10 hit points immediately upon receiving it (if the creature would gain hit points that place it above its maximum, it gains the difference as temporary hit points). Alternatively, a creature can save the insight to use when it hits with an attack to increase the attack’s damage by 2d10.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7403894, member: 6726030"] Ahhhh. Did some digging around and found someone compiled the info from his stream [URL="https://thinkdm.wordpress.com/warlord-fighter/"]over yonder[/URL]. To make Joan here a fighter (warlord), remove all her battle maneuvers and add the following: [INDENT][I][B]Tactical Focus.[/B][/I] As a bonus action or as part of the attack action, Joan can select an area on the ground that measures 10 feet on each side. This area is her tactical focus. It remains her tactical focus until she uses this feature again or she is unable to take actions. When Joan selects an area as her tactical focus, she chooses one of her Tactics to apply to that area. Each time she completes a long rest, she can swap one of her tactics for a different one. [LIST] [*][B][I]Clear the Area. [/I][/B]If an ally hits a creature in Joan's tactical focus with an attack, the ally can move that creature 5 feet in addition to the attack’s other effects. [*][I][B]Cover that Flank. [/B][/I]When a hostile creature that Joan can see enters her tactical focus, up to three target creatures of her choice that can see the creature can use a reaction to move up to their speed. The targets cannot willingly end their movement in the tactical focus. A target creature that ends this movement adjacent to the triggering creature regains its reaction. [*][B][I]Get Down. [/I][/B]If an allied creature in Joan's tactical focus must make a Dexterity saving throw, it can use its reaction to move up to its speed. If this movement takes it out of the range or area of the effect that caused the saving throw, it is no longer subjected to the effect. [*][B][I]Form Shield Wall. [/I][/B]Allies in Joan's tactical focus gain a +2 bonus to AC while they are adjacent to an ally using a shield. [/LIST] [B][I]Tactical Gambits (3/long rest).[/I][/B] Joan can use a gambit as an action. Each time she completes a long rest, she can swap one of her gambits for a different one. [LIST] [*][B][I]Pile On. [/I][/B]Joan selects a creature in her tactical focus that she can see. At the start of her next turn, that creature must make a DC 16 Constitution saving throw if Joan or an ally has hit it with an attack since she used this feature. It suffers disadvantage on the saving throw if it has been hit by three or more attacks. On a failed saving throw, the creature is stunned until the end of Joan's next turn. As part of this gambit, she may take the Attack action. [*][I][B]Pincers Movement.[/B][/I] Up to two allies that can see or hear Joan can use their reactions to move up to their speed. Any creature adjacent to both of her allies or to Joan and one of the chosen allies at the end of their movement must make a Strength saving throw or become restrained until the end of her next turn. As part of this gambit, Joan may take the Attack action. [/LIST] [B][I]Tactician’s Insight (7/long rest).[/I][/B] As a bonus action or as part of an attack action, Joan grants insight to herself or allies in her tactical focus. She can grant this benefit to herself and as many allies as she wishes in her focus, but she cannot expend more uses than she currently has. A creature that gains Joan's insight can use it in two ways. It can regain 2d10 hit points immediately upon receiving it (if the creature would gain hit points that place it above its maximum, it gains the difference as temporary hit points). Alternatively, a creature can save the insight to use when it hits with an attack to increase the attack’s damage by 2d10.[/INDENT] [/QUOTE]
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