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Mythological Figures: King Arthur (5E)
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<blockquote data-quote="Mike Myler" data-source="post: 7747996" data-attributes="member: 6726030"><p>This is going over much better than I expected! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <strong>Here's what I'm going to do</strong><p style="margin-left: 20px">1) Since the goal of <em>Mythological Figures</em> is to keep things as cannon as possible I've added a bit at the end of the original post about making King Arthur's sword a <em>holy avenger</em>.</p> <p style="margin-left: 20px">2) Try building an <em>Excalibur</em> from these notes (and the scabbard too) with a similar bit of text for modifying his statblock.</p> <p style="margin-left: 20px">3) Point folks to the <a href="https://worldbuilderblog.wordpress.com/2017/06/08/4530/" target="_blank">exemplar class</a> (charismatic hero types with an archetype all about having magic items made with folks like King Arthur in mind, both the silly and more serious versions).</p><p></p><p><span style="font-size: 15px">Excalibur</span></p><p><em>Weapon (longsword), legendary (requires attunement)</em></p><p>This legendary weapon is said to gift powerful magic to its wielder and that only the rightful ruler of the land is suitable to carry it into battle. While attuned to it, Excalibur grants the following benefits. If you are the rightful wielder of Excalibur, it instantly attunes to you and does not take up an attunement slot.</p><ul> <li data-xf-list-type="ul">You gain a +4 bonus to attack and damage rolls made with this weapon.</li> <li data-xf-list-type="ul">When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.</li> <li data-xf-list-type="ul">When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.</li> <li data-xf-list-type="ul">You can speak the sword’s command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.</li> <li data-xf-list-type="ul">When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.</li> <li data-xf-list-type="ul">You have advantage on Wisdom (Insight) and Charisma (Persuasion) checks made against anyone but creatures you consider to be your close allies and companions.</li> </ul><p></p><p></p><p><span style="font-size: 15px">Excalibur’s Sheathe</span></p><p><em>Wondrous item, legendary (requires attunement)</em></p><p>While wearing this longsword sheathe, you have resistance to piercing and slashing damage from nonmagical weapons.</p><p></p><p></p><p><span style="font-size: 15px">Customized King Arthur</span></p><p>Giving King Arthur this powerful equipment changes his statistics as follows.</p><p>1) Increase King Arthur's challenge rating to 15 (13,000 XP).</p><p>2) Add resistance to piercing and slashing damage from nonmagical weapons.</p><p>3) Add the following features: <p style="margin-left: 20px"><em><strong>Kingly Grace.</strong></em> King Arthur has advantage on Wisdom (Insight) and Charisma (Persuasion) checks made against any creature except for those he considers to be his close ally or companion.</p> <p style="margin-left: 20px"><em><strong>Relentless (1/long rest).</strong></em> When King Arthur is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead.</p> <p style="margin-left: 20px"><em><strong>Siegebreaker. </strong></em>King Arthur deals maximum damage with weapon attacks made against objects.</p> <p style="margin-left: 20px"></p><p>3) Remove the Enchanted Longsword attack and replace it with this attack:<p style="margin-left: 20px"><em><strong>Excalibur.</strong></em> <em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (1d8+9) magical slashing damage plus 4 (1d8) radiant damage. When King Arthur rolls a 20 on the attack roll, that target takes an extra 14 (4d6) slashing damage. He then rolls another d20. If King Arthur rolls a 20, he lops off one of the target’s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, he lops off a portion of its body instead.</p><p></p><p></p><p><em><strong>Mini-Design Notes:</strong></em> I would be <em>hard pressed</em> as a player not to immediately scheme on stealing this sword/killing King Arthur as soon as I figured out it has a bonus 66% higher than the normal game cap. Even at +4 I’d be like “ooooooooooooooh hey guys” but it wouldn’t be sufficient to really motivate straying errantly into very un-adventuring party like activities. To that end, it’d be a little whack to include this and not allow for PCs to wield it--unless you want to make them the king of the land, which is a fairly narrow field for GMs to make use out of. It also seemed good to include something for his diplomacy but remembered a caveat because he’s always getting shafted by his buddies (looking at you, Lancelot).</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7747996, member: 6726030"] This is going over much better than I expected! :D [B]Here's what I'm going to do[/B][INDENT]1) Since the goal of [I]Mythological Figures[/I] is to keep things as cannon as possible I've added a bit at the end of the original post about making King Arthur's sword a [I]holy avenger[/I]. 2) Try building an [I]Excalibur[/I] from these notes (and the scabbard too) with a similar bit of text for modifying his statblock. 3) Point folks to the [URL="https://worldbuilderblog.wordpress.com/2017/06/08/4530/"]exemplar class[/URL] (charismatic hero types with an archetype all about having magic items made with folks like King Arthur in mind, both the silly and more serious versions).[/INDENT] [SIZE=4]Excalibur[/SIZE] [I]Weapon (longsword), legendary (requires attunement)[/I] This legendary weapon is said to gift powerful magic to its wielder and that only the rightful ruler of the land is suitable to carry it into battle. While attuned to it, Excalibur grants the following benefits. If you are the rightful wielder of Excalibur, it instantly attunes to you and does not take up an attunement slot. [LIST] [*]You gain a +4 bonus to attack and damage rolls made with this weapon. [*]When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. [*]When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. [*]You can speak the sword’s command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. [*]When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest. [*]You have advantage on Wisdom (Insight) and Charisma (Persuasion) checks made against anyone but creatures you consider to be your close allies and companions. [/LIST] [SIZE=4]Excalibur’s Sheathe[/SIZE] [I]Wondrous item, legendary (requires attunement)[/I] While wearing this longsword sheathe, you have resistance to piercing and slashing damage from nonmagical weapons. [SIZE=4]Customized King Arthur[/SIZE] Giving King Arthur this powerful equipment changes his statistics as follows. 1) Increase King Arthur's challenge rating to 15 (13,000 XP). 2) Add resistance to piercing and slashing damage from nonmagical weapons. 3) Add the following features: [INDENT][I][B]Kingly Grace.[/B][/I] King Arthur has advantage on Wisdom (Insight) and Charisma (Persuasion) checks made against any creature except for those he considers to be his close ally or companion. [I][B]Relentless (1/long rest).[/B][/I] When King Arthur is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. [I][B]Siegebreaker. [/B][/I]King Arthur deals maximum damage with weapon attacks made against objects. [/INDENT] 3) Remove the Enchanted Longsword attack and replace it with this attack:[INDENT][I][B]Excalibur.[/B][/I] [I]Melee Weapon Attack:[/I] +13 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (1d8+9) magical slashing damage plus 4 (1d8) radiant damage. When King Arthur rolls a 20 on the attack roll, that target takes an extra 14 (4d6) slashing damage. He then rolls another d20. If King Arthur rolls a 20, he lops off one of the target’s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, he lops off a portion of its body instead.[/INDENT] [I][B]Mini-Design Notes:[/B][/I] I would be [I]hard pressed[/I] as a player not to immediately scheme on stealing this sword/killing King Arthur as soon as I figured out it has a bonus 66% higher than the normal game cap. Even at +4 I’d be like “ooooooooooooooh hey guys” but it wouldn’t be sufficient to really motivate straying errantly into very un-adventuring party like activities. To that end, it’d be a little whack to include this and not allow for PCs to wield it--unless you want to make them the king of the land, which is a fairly narrow field for GMs to make use out of. It also seemed good to include something for his diplomacy but remembered a caveat because he’s always getting shafted by his buddies (looking at you, Lancelot). [/QUOTE]
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