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Mythological Figures: Miyamoto Musashi (5E)
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<blockquote data-quote="Mike Myler" data-source="post: 7742435" data-attributes="member: 6726030"><p>I've heard it's a great book and I've definitely seen movies based on it, but you're referring to a work of historical fiction (made during a period of government-sponsored mythologization of samurai). If you don't feel the need to be constrained by the rules though, give him a Wisdom of 18. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>In the interests of reading suggestions, I <em>strongly</em> recommend checking out <a href="https://wiki.samurai-archives.com/index.php?title=Musui%27s_Story" target="_blank"><em>Musui's Story</em></a> (which gives a really eye-opening account of historical Japan and is genuinely entertaining throughout).</p><p></p><p></p><p></p><p>I don't disagree with you and if this were built as a standard NPC (rather than a class level NPC) I'd definitely just use the Gladiator feature. As it stands though you can sit down for a high-level one shot and use the statblock as written (my underlying goal for all of these builds) using the rules provided by WotC. You can definitely still increase his AC within the confines of the rules with a feat swap (it seemed more important to give him Blade Mastery, but you could swap it out for *Defensive Duelist +3 AC reactions with an attack bonus that's 1 lower and no advantage on opportunity attacks). </p><p></p><p>I'm not totally nuts about the WotC samurai either (I've got a samurai paladin archetype in one of my settings that's <strong><u><em>wayyyyyyyyyyyyyyyy</em></u></strong> cooler) but I'm supposed to stick to core. In the design I think their plan is for a samurai to use up Warrior Spirit (or rather "Fighting Spirit") until they go down with Warrior Undying, then burn Second Wind to stay conscious. Remember that hit points aren't all necessarily blood and guts, and (at least in part) are an abstraction. I'm sure sometimes people managed to nick him, and also reasonably sure that he did everything in his power to convince opponents that even getting near him was suicidal (all about them mind games).</p><p></p><p>* Edit: Forgot that in the core rules that katanas don't get finesse when wielded with one hand (which I'm used to for other reasons).</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7742435, member: 6726030"] I've heard it's a great book and I've definitely seen movies based on it, but you're referring to a work of historical fiction (made during a period of government-sponsored mythologization of samurai). If you don't feel the need to be constrained by the rules though, give him a Wisdom of 18. :) In the interests of reading suggestions, I [I]strongly[/I] recommend checking out [URL="https://wiki.samurai-archives.com/index.php?title=Musui%27s_Story"][I]Musui's Story[/I][/URL] (which gives a really eye-opening account of historical Japan and is genuinely entertaining throughout). I don't disagree with you and if this were built as a standard NPC (rather than a class level NPC) I'd definitely just use the Gladiator feature. As it stands though you can sit down for a high-level one shot and use the statblock as written (my underlying goal for all of these builds) using the rules provided by WotC. You can definitely still increase his AC within the confines of the rules with a feat swap (it seemed more important to give him Blade Mastery, but you could swap it out for *Defensive Duelist +3 AC reactions with an attack bonus that's 1 lower and no advantage on opportunity attacks). I'm not totally nuts about the WotC samurai either (I've got a samurai paladin archetype in one of my settings that's [B][U][I]wayyyyyyyyyyyyyyyy[/I][/U][/B] cooler) but I'm supposed to stick to core. In the design I think their plan is for a samurai to use up Warrior Spirit (or rather "Fighting Spirit") until they go down with Warrior Undying, then burn Second Wind to stay conscious. Remember that hit points aren't all necessarily blood and guts, and (at least in part) are an abstraction. I'm sure sometimes people managed to nick him, and also reasonably sure that he did everything in his power to convince opponents that even getting near him was suicidal (all about them mind games). * Edit: Forgot that in the core rules that katanas don't get finesse when wielded with one hand (which I'm used to for other reasons). [/QUOTE]
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