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*Dungeons & Dragons
Mythological Figures: Queen Penthesilea (5E)
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7787043" data-attributes="member: 6873517"><p>Having some kind of divine descent is characteristic of many mythological heroes (and villains) and the stories focus on them, not on "mere" humans and is a very good accounting of being able to be high level. In my view the easiest way to handle this is to turn down the non-divine blooded characters, not to turn up the divine blooded ones. So I'd suggest that non-divine characters: </p><ul> <li data-xf-list-type="ul">Only gain one point of an ASI, not two, and cannot take feats without spending two ASI points. (Alternatively what you could do is put many of the really over the top feats on a ban list.) </li> <li data-xf-list-type="ul">Can only take "sidekick" classes. </li> <li data-xf-list-type="ul">Can only advance to level 10 (maybe). </li> <li data-xf-list-type="ul">At most gain a level per year of campaign calendar time. </li> </ul><p>Of course if you were running such a game the PCs would likely be all demi-gods or have some other similar legendary origin tale. That's the way those stories worked. They're really not that different from superhero stories, where the supers have some kind of origin story that explains what sets them apart from ordinary humanity.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7787043, member: 6873517"] Having some kind of divine descent is characteristic of many mythological heroes (and villains) and the stories focus on them, not on "mere" humans and is a very good accounting of being able to be high level. In my view the easiest way to handle this is to turn down the non-divine blooded characters, not to turn up the divine blooded ones. So I'd suggest that non-divine characters: [LIST] [*]Only gain one point of an ASI, not two, and cannot take feats without spending two ASI points. (Alternatively what you could do is put many of the really over the top feats on a ban list.) [*]Can only take "sidekick" classes. [*]Can only advance to level 10 (maybe). [*]At most gain a level per year of campaign calendar time. [/LIST] Of course if you were running such a game the PCs would likely be all demi-gods or have some other similar legendary origin tale. That's the way those stories worked. They're really not that different from superhero stories, where the supers have some kind of origin story that explains what sets them apart from ordinary humanity. [/QUOTE]
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