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Mythological Figures: Talos (5E)
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<blockquote data-quote="JiffyPopTart" data-source="post: 7763262" data-attributes="member: 4881"><p>1. I (possibly in error) assume that even though you are designing this as a character, its really meant to be a "monster" to challenge the players. Giving a monster lots of PC abilities makes it much more complex than other monsters of its CR neighborhood and as a GM I usually look at these more intricate monsters as a BBEG in my campaigns. The CR of 4 just means to me its a BBEG for the first adventure in my campaign, not one I would use at higher levels. This may not be your intention and only my interpretation.</p><p></p><p>2. Assuming a low level PC has a +5 to-hit bonus...they already have to roll a 12+ to hit this guy in melee. Tacking on the crazy -10 modifier to an already difficult attack roll means you are asking all the martial damage characters to roll 20s to have a chance to do normal damage which means you are essentially telling the PCs they are just going to be doing half damage (and no SA/Crit) with any of those attacks because nobody is going to take that gamble.</p><p></p><p>I guess my feelings on this monster comes down to what your design goal is.</p><p></p><p>If you are trying to make an opponent that PCs have to tackle with other tactics (like swarms do) then I would just eliminate the crazy -10 modifier special rule and just make it immune to SA/Crits/BSP damage.</p><p></p><p>If you are trying to make an opponent that the PCs are encouraged to "gamble" to get around the SA/Crit/BSP defenses then I would change the -10 modifier to instead use Disadvantage.</p><p></p><p>Edit: It is more clear to me based on the replies after my original one that your series is intended to create PLAYER characters, not monsters for the PCs to encounter. You can pretty much disregard everything I have been saying since that was based around creature design, not character design.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7763262, member: 4881"] 1. I (possibly in error) assume that even though you are designing this as a character, its really meant to be a "monster" to challenge the players. Giving a monster lots of PC abilities makes it much more complex than other monsters of its CR neighborhood and as a GM I usually look at these more intricate monsters as a BBEG in my campaigns. The CR of 4 just means to me its a BBEG for the first adventure in my campaign, not one I would use at higher levels. This may not be your intention and only my interpretation. 2. Assuming a low level PC has a +5 to-hit bonus...they already have to roll a 12+ to hit this guy in melee. Tacking on the crazy -10 modifier to an already difficult attack roll means you are asking all the martial damage characters to roll 20s to have a chance to do normal damage which means you are essentially telling the PCs they are just going to be doing half damage (and no SA/Crit) with any of those attacks because nobody is going to take that gamble. I guess my feelings on this monster comes down to what your design goal is. If you are trying to make an opponent that PCs have to tackle with other tactics (like swarms do) then I would just eliminate the crazy -10 modifier special rule and just make it immune to SA/Crits/BSP damage. If you are trying to make an opponent that the PCs are encouraged to "gamble" to get around the SA/Crit/BSP defenses then I would change the -10 modifier to instead use Disadvantage. Edit: It is more clear to me based on the replies after my original one that your series is intended to create PLAYER characters, not monsters for the PCs to encounter. You can pretty much disregard everything I have been saying since that was based around creature design, not character design. [/QUOTE]
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