Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Titania
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mike Myler" data-source="post: 7938156" data-attributes="member: 6726030"><p>“<em>Then I must be thy lady: but I know | When thou hast stolen away from fairy land… | Your buskin'd mistress and your warrior love, | To Theseus must be wedded, and you come | To give their bed joy and prosperity.</em>” The thespians among you likely already know who I’m quoting, but to everyone else take heed for today <a href="https://www.enworld.org/wiki/mythological_figures/" target="_blank"><em>Mythological Figures</em></a> considers <strong>the Faerie Queen Titania</strong>!</p><p>[PRBREAK][/PRBREAK]</p><p>[ATTACH=full]119740[/ATTACH]</p><p></p><p>Traditionally the fairy queen is nameless but Shakespeare christened her ‘Titania’, taking the name from <em>Metamorphoses</em> by Ovid (originally the names of the female offspring of Titans). She is a proud and forceful woman that doesn’t take much crap from the Fairy King (Oberon), getting into a quarrel over who should take an ‘Indian changeling boy’.</p><p></p><p><strong><em>Design Notes:</em></strong> She’s the Fairy Queen and has a bad Wisdom saving throw so aside from the power scale this was a pretty simple build, using high elf for her race and then the College of Glamor as her bard archetype. The Lucky feat and some killer ability scores round out her fey-ness I think, and though she’s lacking in punch (the most directly damaging thing she can throw around are high spell slot <em>thunderwave</em> castings) with such a high DC and all those charm bells and whistles from her bard college, she ought to make a fun, durable, and enduring villain for most parties. Taking in the numbers, the DMG places her at 13.2 and the <a href="http://blogofholding.com/?p=7338" target="_blank">Blog of Holding</a> on the higher end at 13.833, so I’m placing her at CR 13.</p><p></p><p><strong><a href="https://en.wikipedia.org/wiki/Titania" target="_blank"><span style="font-size: 26px">Titania</span></a></strong></p><p><em>Medium humanoid (eladrin elf), bard (fey) 20</em></p><p><strong>Armor Class</strong> 18 (<em>mage armor</em>)</p><p><strong>Hit Points </strong>130 (20d8+40)</p><p><strong>Speed </strong>30 ft.</p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>STR</strong></p> </td><td><p style="text-align: center"><strong>DEX</strong></p> </td><td><p style="text-align: center"><strong>CON</strong></p> </td><td><p style="text-align: center"><strong>INT</strong></p> </td><td><p style="text-align: center"><strong>WIS</strong></p> </td><td><p style="text-align: center"><strong>CHA</strong></p> </td></tr><tr><td><p style="text-align: center">10 (+0)</p> </td><td><p style="text-align: center">20 (+5)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">10 (+0)</p> </td><td><p style="text-align: center">8 (-1)</p> </td><td><p style="text-align: center">20 (+5)</p> </td></tr></table><p><strong>Saving Throws </strong>Dex +11, Cha +11</p><p><strong>Skills </strong>Arcana +12, Deception +17, History +6, Nature +12, Perception +5, Persuasion +17; three musical instruments +11</p><p><strong>Senses </strong>darkvision 60 ft., passive Perception 15</p><p><strong>Languages </strong>Common, Elvish</p><p><strong>Challenge </strong>13 (10,000 XP)</p><p></p><p><strong><em>Background: Noble - Queen.</em></strong> Due to her position as a ruler, Titania is treated with a measure of respect wherever she goes. She is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see her if requested to do so).</p><p></p><p><strong><em>Bardic Inspiration 1d12 (5/Short Rest).</em> </strong>As a bonus action on her turn, Titania can choose one other creature within 60 feet who can hear her. That creature gains one Bardic Inspiration die, a d12. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. When Titania rolls initiative and has no uses of Bardic Inspiration left, she regains one use.</p><p> In addition, Titania can use a bonus action to expend one use of Bardic Inspiration, choosing up to 5 ally creatures she can see within 60 feet. These creatures each gain 2d12 temporary hit points and, if they so choose, can use their reaction to move up to their speed without provoking opportunity attacks as long as they move towards Titania by using the safest and shortest route.</p><p></p><p><strong><em>Captivate (1/Short Rest).</em></strong> When Titania performs a recital for at least 10 minutes, at the end of the performance she can choose 5 humanoids that are within 60 feet and who observed the entire performance. A targeted creature makes a DC 19 Wisdom saving throw or is charmed by Titania for 1 hour, until taking damage, or until she attacks it or it witnesses her attacking one of its allies. While charmed these targets idolize Titania, hinder her opponents, and speak her praises--they do everything to help her short of engaging in violence unless they were already predisposed to do so. Creatures that successfully save against this feature do not realize that Titania attempted to charm them.</p><p></p><p><strong><em>Countercharm. </em></strong>As an action, Titania can start a performance that lasts until the end of her next turn. During that time, Titania and any friendly creatures within 30 feet of her have advantage on saving throws against being frightened or charmed. A creature must be able to hear her to gain this benefit. The performance ends early if she is incapacitated or silenced or if Titania voluntarily ends it (no action required).</p><p></p><p><strong><em>Feat: Fortune Points (3/Long Rest).</em></strong> Titania can spend one fortune point to reroll an attack roll, ability check, or saving throw, or to force an attacker to reroll an attack made against her.</p><p></p><p><strong><em>Fey Ancestry.</em></strong> Titania has advantage on saving throws against being charmed, and magic can't put her to sleep.</p><p></p><p><strong><em>Fey Step (1/Short Rest).</em></strong> Titania can use a bonus action to teleport herself or a willing creature she touches up to 30 feet to an unoccupied space she can see.</p><p></p><p><strong><em>Jack of All Trades.</em> </strong>Titania adds +3 to any ability check she makes that doesn’t already include her proficiency bonus.</p><p></p><p><strong><em>Majestic Power (1/Long Rest).</em></strong> Titania can use a bonus action to unleash fey power for 1 minute. For the duration, on each of her turns she can cast <em>command</em> as a bonus action. These castings do not use spell slots. In addition, while this feature is active any creature that is charmed by Titania automatically fails its saving throw against her <em>command</em> spells.</p><p></p><p><strong><em>Song of Rest.</em></strong> At the end of a short rest, if Titania or any friendly creatures who can hear her performance regain hit points by spending one or more Hit Dice, each of those creatures regains an extra 1d12 hit points.</p><p></p><p><strong><em>Sovereignty (1/Short Rest).</em></strong> Titania can use this feature to cast <em>sanctuary</em> on herself. When a creature fails its saving throw against the spell, for the next minute Titania has advantage on Charisma checks she makes against the creature, and during her next turn it has disadvantage on saving throws against her spells.</p><p></p><p><strong><em>Spellcasting.</em></strong> Titania is a 20th-level spellcaster that uses Charisma as her spellcasting ability (spell save DC 19; +11 to hit with spell attacks). She has the following spells prepared from the bard’s spell list:</p><p style="margin-left: 20px">Cantrips: <em>light, minor illusion, true strike, vicious mockery</em></p> <p style="margin-left: 20px">1st-level (4 slots): <em>charm person, cure wounds, disguise self, mage armor, sleep, thunderwave</em></p> <p style="margin-left: 20px">2nd-level (3 slots): <em>invisibility, suggestion</em></p> <p style="margin-left: 20px">3rd-level (3 slots):<em> major image, sending</em></p> <p style="margin-left: 20px">4th-level (3 slots): <em>confusion, conjure woodland beings, polymorph</em></p> <p style="margin-left: 20px">5th-level (3 slots): <em>hold monster, scrying</em></p> <p style="margin-left: 20px">6th-level (2 slots):<em> conjure fey, irresistible dance, mass suggestion</em></p> <p style="margin-left: 20px">7th-level (2 slots): <em>forcecage</em>, <em>teleport</em></p> <p style="margin-left: 20px">8th-level (1 slot):<em> glibness, power word stun</em></p> <p style="margin-left: 20px">9th-level (1 slot): <em>foresight, true polymorph</em></p><p></p><p></p><p><span style="font-size: 22px">ACTIONS</span></p><p><strong><em>Dagger.</em></strong><em> Melee Weapon Attack:</em> +11 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit:</em> 7 (1d4+5) piercing damage.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7938156, member: 6726030"] “[I]Then I must be thy lady: but I know | When thou hast stolen away from fairy land… | Your buskin'd mistress and your warrior love, | To Theseus must be wedded, and you come | To give their bed joy and prosperity.[/I]” The thespians among you likely already know who I’m quoting, but to everyone else take heed for today [URL='https://www.enworld.org/wiki/mythological_figures/'][I]Mythological Figures[/I][/URL] considers [B]the Faerie Queen Titania[/B]! [PRBREAK][/PRBREAK] [ATTACH type="full" alt="Titania DnD 5e banner.jpg"]119740[/ATTACH] Traditionally the fairy queen is nameless but Shakespeare christened her ‘Titania’, taking the name from [I]Metamorphoses[/I] by Ovid (originally the names of the female offspring of Titans). She is a proud and forceful woman that doesn’t take much crap from the Fairy King (Oberon), getting into a quarrel over who should take an ‘Indian changeling boy’. [B][I]Design Notes:[/I][/B] She’s the Fairy Queen and has a bad Wisdom saving throw so aside from the power scale this was a pretty simple build, using high elf for her race and then the College of Glamor as her bard archetype. The Lucky feat and some killer ability scores round out her fey-ness I think, and though she’s lacking in punch (the most directly damaging thing she can throw around are high spell slot [I]thunderwave[/I] castings) with such a high DC and all those charm bells and whistles from her bard college, she ought to make a fun, durable, and enduring villain for most parties. Taking in the numbers, the DMG places her at 13.2 and the [URL='http://blogofholding.com/?p=7338']Blog of Holding[/URL] on the higher end at 13.833, so I’m placing her at CR 13. [B][URL='https://en.wikipedia.org/wiki/Titania'][SIZE=7]Titania[/SIZE][/URL][/B] [I]Medium humanoid (eladrin elf), bard (fey) 20[/I] [B]Armor Class[/B] 18 ([I]mage armor[/I]) [B]Hit Points [/B]130 (20d8+40) [B]Speed [/B]30 ft. [TABLE] [TR] [TD][CENTER][B]STR[/B][/CENTER][/TD] [TD][CENTER][B]DEX[/B][/CENTER][/TD] [TD][CENTER][B]CON[/B][/CENTER][/TD] [TD][CENTER][B]INT[/B][/CENTER][/TD] [TD][CENTER][B]WIS[/B][/CENTER][/TD] [TD][CENTER][B]CHA[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]10 (+0)[/CENTER][/TD] [TD][CENTER]20 (+5)[/CENTER][/TD] [TD][CENTER]14 (+2)[/CENTER][/TD] [TD][CENTER]10 (+0)[/CENTER][/TD] [TD][CENTER]8 (-1)[/CENTER][/TD] [TD][CENTER]20 (+5)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws [/B]Dex +11, Cha +11 [B]Skills [/B]Arcana +12, Deception +17, History +6, Nature +12, Perception +5, Persuasion +17; three musical instruments +11 [B]Senses [/B]darkvision 60 ft., passive Perception 15 [B]Languages [/B]Common, Elvish [B]Challenge [/B]13 (10,000 XP) [B][I]Background: Noble - Queen.[/I][/B] Due to her position as a ruler, Titania is treated with a measure of respect wherever she goes. She is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see her if requested to do so). [B][I]Bardic Inspiration 1d12 (5/Short Rest).[/I] [/B]As a bonus action on her turn, Titania can choose one other creature within 60 feet who can hear her. That creature gains one Bardic Inspiration die, a d12. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. When Titania rolls initiative and has no uses of Bardic Inspiration left, she regains one use. In addition, Titania can use a bonus action to expend one use of Bardic Inspiration, choosing up to 5 ally creatures she can see within 60 feet. These creatures each gain 2d12 temporary hit points and, if they so choose, can use their reaction to move up to their speed without provoking opportunity attacks as long as they move towards Titania by using the safest and shortest route. [B][I]Captivate (1/Short Rest).[/I][/B] When Titania performs a recital for at least 10 minutes, at the end of the performance she can choose 5 humanoids that are within 60 feet and who observed the entire performance. A targeted creature makes a DC 19 Wisdom saving throw or is charmed by Titania for 1 hour, until taking damage, or until she attacks it or it witnesses her attacking one of its allies. While charmed these targets idolize Titania, hinder her opponents, and speak her praises--they do everything to help her short of engaging in violence unless they were already predisposed to do so. Creatures that successfully save against this feature do not realize that Titania attempted to charm them. [B][I]Countercharm. [/I][/B]As an action, Titania can start a performance that lasts until the end of her next turn. During that time, Titania and any friendly creatures within 30 feet of her have advantage on saving throws against being frightened or charmed. A creature must be able to hear her to gain this benefit. The performance ends early if she is incapacitated or silenced or if Titania voluntarily ends it (no action required). [B][I]Feat: Fortune Points (3/Long Rest).[/I][/B] Titania can spend one fortune point to reroll an attack roll, ability check, or saving throw, or to force an attacker to reroll an attack made against her. [B][I]Fey Ancestry.[/I][/B] Titania has advantage on saving throws against being charmed, and magic can't put her to sleep. [B][I]Fey Step (1/Short Rest).[/I][/B] Titania can use a bonus action to teleport herself or a willing creature she touches up to 30 feet to an unoccupied space she can see. [B][I]Jack of All Trades.[/I] [/B]Titania adds +3 to any ability check she makes that doesn’t already include her proficiency bonus. [B][I]Majestic Power (1/Long Rest).[/I][/B] Titania can use a bonus action to unleash fey power for 1 minute. For the duration, on each of her turns she can cast [I]command[/I] as a bonus action. These castings do not use spell slots. In addition, while this feature is active any creature that is charmed by Titania automatically fails its saving throw against her [I]command[/I] spells. [B][I]Song of Rest.[/I][/B] At the end of a short rest, if Titania or any friendly creatures who can hear her performance regain hit points by spending one or more Hit Dice, each of those creatures regains an extra 1d12 hit points. [B][I]Sovereignty (1/Short Rest).[/I][/B] Titania can use this feature to cast [I]sanctuary[/I] on herself. When a creature fails its saving throw against the spell, for the next minute Titania has advantage on Charisma checks she makes against the creature, and during her next turn it has disadvantage on saving throws against her spells. [B][I]Spellcasting.[/I][/B] Titania is a 20th-level spellcaster that uses Charisma as her spellcasting ability (spell save DC 19; +11 to hit with spell attacks). She has the following spells prepared from the bard’s spell list: [INDENT]Cantrips: [I]light, minor illusion, true strike, vicious mockery[/I][/INDENT] [INDENT]1st-level (4 slots): [I]charm person, cure wounds, disguise self, mage armor, sleep, thunderwave[/I][/INDENT] [INDENT]2nd-level (3 slots): [I]invisibility, suggestion[/I][/INDENT] [INDENT]3rd-level (3 slots):[I] major image, sending[/I][/INDENT] [INDENT]4th-level (3 slots): [I]confusion, conjure woodland beings, polymorph[/I][/INDENT] [INDENT]5th-level (3 slots): [I]hold monster, scrying[/I][/INDENT] [INDENT]6th-level (2 slots):[I] conjure fey, irresistible dance, mass suggestion[/I][/INDENT] [INDENT]7th-level (2 slots): [I]forcecage[/I], [I]teleport[/I][/INDENT] [INDENT]8th-level (1 slot):[I] glibness, power word stun[/I][/INDENT] [INDENT]9th-level (1 slot): [I]foresight, true polymorph[/I][/INDENT] [SIZE=6]ACTIONS[/SIZE] [B][I]Dagger.[/I][/B][I] Melee Weapon Attack:[/I] +11 to hit, reach 5 ft. or range 20/60 ft., one target. [I]Hit:[/I] 7 (1d4+5) piercing damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Titania
Top