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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mythological l Pantheon instead of the usual.
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<blockquote data-quote="steeldragons" data-source="post: 6141586" data-attributes="member: 92511"><p>I'm with Jester on this one....to the first point, anyway.</p><p></p><p>I, myself, use and enjoy alignment, throughout my world-setting, for the pcs and for my deities. The breaking up/organizing by alignment I have no issue with. The cherry-picking real world deities to interact as a single pantheon...though the real world was not significantly different in those times...makes immersion difficult for me. Jester's point about "how the mythology works" is particularly valid and a consideration you should take to heart. If you have an Isis but no Osiris [or worse, vice versa] then what happens? Did Isis raise Thor from the dead...so Thor is now also a vegetative/agricultural deity as well as death...who's workin' the thunder and storm circuit then? </p><p></p><p>All of that said, while it's not my preference, it is certainly doable. "There's some celestial convergence in the ethers/heavens/whatever you want to call'ems of your campaign world and all of these deities are the ones who stuck around to take care of it."</p><p></p><p>I recall the cartoon series Samurai Jack used something similar, visages of Odin, Ra and Zeus [if I'm remembering correctly] where all responsible for the initial defeat of the dark demon/wizard/villain and later, I think, the forging/power of the mystic sword that Jack used to fight him.</p><p></p><p>If you continue with this idea...if we're working with Norse, Greek and Egyptian...I think I would have to recommend Set as your go to "big bad god of Evil." Hades gets a bad rap, but he's not really the most "destroy all creation" kinda god, despite recent fictional depictions. Loki, also, doesn't want to destroy the universe, just rule it. He is...wicked and disruptive but not entirely "evil." I'd be inclined to make him Chaotic Neutral with evil tendencies...or Neutral Evil (just lookin' out for #1). I'd probably make Surtur into a god...I'd consider him WAY more Chaotic Evil than Loki.</p><p> </p><p>But for myself, I play in my homebrewed campaign setting with my homebrewed campaign pantheon. The players, if they're around long enough, get to know them and their portfolios are mythologically thematic...that is, there's not really a deity that's unlike anything they wouldn't be able to relate to. The gods are the embodiment/personification of their portfolios. They are stewards or regents of the powers they control.</p><p></p><p>So, for example, I say "Manat is the goddess of magic [meaning the arcane/sorcery sense of magic] and prophecy." A player says "What's that mean? What's she like?" I can say, "She is like Isis and Hecate, the Forgotten Realms' Mystra and Greyhawk's Boccob and many others all rolled into one. She is the daughter of the elder gods of Knowledge and Death/Fate...thus was the embodiment of Arcane Magic born and she is called Manat. She is pictured thus...and her [holy] symbol is this..." Arcane Magical energies <em>exist </em>in my world. Manat is simply the entity that watches, defends/protects, and has complete control over those energies.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6141586, member: 92511"] I'm with Jester on this one....to the first point, anyway. I, myself, use and enjoy alignment, throughout my world-setting, for the pcs and for my deities. The breaking up/organizing by alignment I have no issue with. The cherry-picking real world deities to interact as a single pantheon...though the real world was not significantly different in those times...makes immersion difficult for me. Jester's point about "how the mythology works" is particularly valid and a consideration you should take to heart. If you have an Isis but no Osiris [or worse, vice versa] then what happens? Did Isis raise Thor from the dead...so Thor is now also a vegetative/agricultural deity as well as death...who's workin' the thunder and storm circuit then? All of that said, while it's not my preference, it is certainly doable. "There's some celestial convergence in the ethers/heavens/whatever you want to call'ems of your campaign world and all of these deities are the ones who stuck around to take care of it." I recall the cartoon series Samurai Jack used something similar, visages of Odin, Ra and Zeus [if I'm remembering correctly] where all responsible for the initial defeat of the dark demon/wizard/villain and later, I think, the forging/power of the mystic sword that Jack used to fight him. If you continue with this idea...if we're working with Norse, Greek and Egyptian...I think I would have to recommend Set as your go to "big bad god of Evil." Hades gets a bad rap, but he's not really the most "destroy all creation" kinda god, despite recent fictional depictions. Loki, also, doesn't want to destroy the universe, just rule it. He is...wicked and disruptive but not entirely "evil." I'd be inclined to make him Chaotic Neutral with evil tendencies...or Neutral Evil (just lookin' out for #1). I'd probably make Surtur into a god...I'd consider him WAY more Chaotic Evil than Loki. But for myself, I play in my homebrewed campaign setting with my homebrewed campaign pantheon. The players, if they're around long enough, get to know them and their portfolios are mythologically thematic...that is, there's not really a deity that's unlike anything they wouldn't be able to relate to. The gods are the embodiment/personification of their portfolios. They are stewards or regents of the powers they control. So, for example, I say "Manat is the goddess of magic [meaning the arcane/sorcery sense of magic] and prophecy." A player says "What's that mean? What's she like?" I can say, "She is like Isis and Hecate, the Forgotten Realms' Mystra and Greyhawk's Boccob and many others all rolled into one. She is the daughter of the elder gods of Knowledge and Death/Fate...thus was the embodiment of Arcane Magic born and she is called Manat. She is pictured thus...and her [holy] symbol is this..." Arcane Magical energies [I]exist [/I]in my world. Manat is simply the entity that watches, defends/protects, and has complete control over those energies. [/QUOTE]
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Mythological l Pantheon instead of the usual.
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