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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Mythological/Literary/Historical Subclasses
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<blockquote data-quote="VenerableBede" data-source="post: 8669989" data-attributes="member: 7032917"><p><strong>Sun Wukong Druid:</strong> From the Adventurer's Guide (I don't know what page since I'm using the SRD), "You still retain the benefit of any features from your class, destiny, or culture and can use them if your wild shape is physically capable of doing so." I'm pretty confident that this line means that you already can use any weapons you are proficient with while wildshaped, provided your DM agrees that the limbs (or other features) of the creature that you transform into would allow it.</p><p>I think this is still interesting and could be leaned into. Perhaps a synergy feat tree for Adept/Druid that allows you to use adept weapons while in wildshape regardless of the form you are in—not sure what other features I'd add here, though.</p><p><strong>Achilles Berserker:</strong> I think the idea is potentially fun, and I would be interested in seeing what kind of things people did with this concept. My one concern would be how useful the archetype's features are if they mostly activate when you have an ally at 0 HP. We don't want our allies to lose HP, and one of the main roles of the Berserker is to take hits so other people don't lose hit points, so I'd be concerned about having really interesting and flavorful abilities that I rarely get to use. (That's not a downside for other players, but for me, personally, I weigh how good an ability is by how frequently I will be using it. If I'm going to be using it only very rarely, it needs to be extremely impactful for me to prefer it over a weaker ability that I will use multiple times every session.)</p><p><strong>Arjun Herald:</strong> I love the idea of having an archetype for Herald that focus on ranged combat. Herald is really intentionally melee-focused, so I think having more than one or two in the lifetime of A5e risks giving the class too many toys to play with, but there's no harm in one or two. Anyway, I personally would focus on taking melee-only Herald abilities and allowing you to use them with ranged weapons (ESPECIALLY Smite—maybe do a little balancing by making it so you can only use Smite with ranged weapons if you take this archetype).</p></blockquote><p></p>
[QUOTE="VenerableBede, post: 8669989, member: 7032917"] [B]Sun Wukong Druid:[/B] From the Adventurer's Guide (I don't know what page since I'm using the SRD), "You still retain the benefit of any features from your class, destiny, or culture and can use them if your wild shape is physically capable of doing so." I'm pretty confident that this line means that you already can use any weapons you are proficient with while wildshaped, provided your DM agrees that the limbs (or other features) of the creature that you transform into would allow it. I think this is still interesting and could be leaned into. Perhaps a synergy feat tree for Adept/Druid that allows you to use adept weapons while in wildshape regardless of the form you are in—not sure what other features I'd add here, though. [B]Achilles Berserker:[/B] I think the idea is potentially fun, and I would be interested in seeing what kind of things people did with this concept. My one concern would be how useful the archetype's features are if they mostly activate when you have an ally at 0 HP. We don't want our allies to lose HP, and one of the main roles of the Berserker is to take hits so other people don't lose hit points, so I'd be concerned about having really interesting and flavorful abilities that I rarely get to use. (That's not a downside for other players, but for me, personally, I weigh how good an ability is by how frequently I will be using it. If I'm going to be using it only very rarely, it needs to be extremely impactful for me to prefer it over a weaker ability that I will use multiple times every session.) [B]Arjun Herald:[/B] I love the idea of having an archetype for Herald that focus on ranged combat. Herald is really intentionally melee-focused, so I think having more than one or two in the lifetime of A5e risks giving the class too many toys to play with, but there's no harm in one or two. Anyway, I personally would focus on taking melee-only Herald abilities and allowing you to use them with ranged weapons (ESPECIALLY Smite—maybe do a little balancing by making it so you can only use Smite with ranged weapons if you take this archetype). [/QUOTE]
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