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Mythological Musings - More on Gods
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<blockquote data-quote="generalchaos34" data-source="post: 5609809" data-attributes="member: 96769"><p>Ive been working on a homebrew setting where I am blending a bit of both of the ideas youre talking about.</p><p></p><p>The gods themselves are bit unpredictable and for the lack of a better word, amoral at times, even your lawful good gods will be wrathful and destructive if something hits the right chord, and all are generally selfish and want to be the top god, not too much unlike your Nordic gods. Its set during something like the dawn war where the gods spent so much time fighting the primordials they forgot about the world itself, which allowed a rogue group of ultra powerful psionic Eladrin to take over the world and craft all of the base player races in genetic experiments (using humans and orcs as the baseline). The gods begin to notice after the Eladrin accidentally "nuke" themselves to stop a slave uprising and now the Gods and Primordials have started a sort of cold war in the world in order to collect worshipers to aid them in their war. </p><p></p><p>However, im taking a different approach on how the gods gain followers. Im going for while the gods are living conscious beings, they really really want followers, and have created hundreds of cults to worship them in any way imaginable. I havent decided if this is because they are fueled by prayers, or if they need to amass souls of dead followers to gain an upper hand. So in that way the god of death is unaligned, but she has a devoted cult of Evil necromancer cultists, a group of lawful good undead hunting cultists, and the largest group of cultists will worship her as an uncaring unaligned type deity. This is more of worshipers taking up the concept of a gods portfolio and worshiping the part they "believe" to be the most true or important part. Naturally this creates a ton of infighting between the sects. The primordials will also play the worshiper game, but they wont do it for the same goals as the gods, more than to amuse them and deny the gods worshipers. </p><p></p><p>Its a start, and youve got a great interpretation on how to make the gods work more dynamically, any suggestions?</p></blockquote><p></p>
[QUOTE="generalchaos34, post: 5609809, member: 96769"] Ive been working on a homebrew setting where I am blending a bit of both of the ideas youre talking about. The gods themselves are bit unpredictable and for the lack of a better word, amoral at times, even your lawful good gods will be wrathful and destructive if something hits the right chord, and all are generally selfish and want to be the top god, not too much unlike your Nordic gods. Its set during something like the dawn war where the gods spent so much time fighting the primordials they forgot about the world itself, which allowed a rogue group of ultra powerful psionic Eladrin to take over the world and craft all of the base player races in genetic experiments (using humans and orcs as the baseline). The gods begin to notice after the Eladrin accidentally "nuke" themselves to stop a slave uprising and now the Gods and Primordials have started a sort of cold war in the world in order to collect worshipers to aid them in their war. However, im taking a different approach on how the gods gain followers. Im going for while the gods are living conscious beings, they really really want followers, and have created hundreds of cults to worship them in any way imaginable. I havent decided if this is because they are fueled by prayers, or if they need to amass souls of dead followers to gain an upper hand. So in that way the god of death is unaligned, but she has a devoted cult of Evil necromancer cultists, a group of lawful good undead hunting cultists, and the largest group of cultists will worship her as an uncaring unaligned type deity. This is more of worshipers taking up the concept of a gods portfolio and worshiping the part they "believe" to be the most true or important part. Naturally this creates a ton of infighting between the sects. The primordials will also play the worshiper game, but they wont do it for the same goals as the gods, more than to amuse them and deny the gods worshipers. Its a start, and youve got a great interpretation on how to make the gods work more dynamically, any suggestions? [/QUOTE]
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